I think he’s holding it deceptively far from his body to make it look bigger, and it’s having the same effect on his hands.
I think he’s holding it deceptively far from his body to make it look bigger, and it’s having the same effect on his hands.
I’m so lucky to be born in '98 and just dodged the great aging.
I do think a huge world with an engaging and dense design can still be made worse with size. In some games like Skyrim, Breath of the Wild or GTA 5, you could probably drop me anywhere and I’d know where I was, half due to good and differing region design and half because the map isn’t that big.
Back in 2015 I’d dream of a GTA 5 expansion that adds San Francisco and Las Vegas to the map, turning the north and east of the map in to a 500 yard straight of water, but in reality, two more large cities and their surroundings suburbs and wilderness would have never kept it’s memorability like the first region.
Honestly I think these games need more points of interest that are not marked on the map whatsoever, and don’t matter towards 100% completion.
I eventually went through the Witcher 3 post game and got every single marker but it was basically background work while I listened to audiobooks, I didn’t come across anything interesting for hours. However I do acknowledge that those markers aren’t necessary meant to be sought out, but stumbled upon.
It it to wait 30 mins then do it every 10, and pop it in startup, those were the days.
The other was Free_Cupholder.EXE. I miss disk drives for this reason more than for actual use.
The execs probably get away fine from it as well, even if the company sinks, they’ll end up high up somewhere else.
Online service games are just peak venture capitalism, grinding a small studio to dust and causing massive misery followed by unemployment for a 1/50 shot at making a money printer.
I built an overkill PC in February 2016, it was rocking a GTX 980ti a little before the 1080 came out, and it was probably the best GPU out there, factory overclocked and water cooled by EVGA. My CPU was an i5-4690k, which was solidly mid range then, but I overclocked it myself from 3.5GHz to 5.3Ghz with no issue, and only stopped there because I was so suspicious of how well it was handling that massive increase. I had 2TB of SSD spaceand like 8TB of regular hard drives and 16GB of ram.
Because I have never needed to think about space, and so many of my parts were really overpowered for their generation, I have always been hesitant to upgrade. I don’t play the newest games either, I still get max settings on Doom Eternal and Read Dead 2 which I forget are half a decade old. The only game where it’s struggled in low settings is Baldurs Gate 3 unfortunately, which is made me realise it’s ready to upgrade.
I’ve never understood what twitter style websites are actually for. They seem to have a tiny niche of celebrities and known personalities making a statement with no reasonable conversation stemming from it.
I don’t understand how that structure was once one of the largest social media platforms in the first place.
I think modern TTRPGS in general steer towards things like temporary summons because of how it lets the players actually use them in combat. Nobody wants to play the necromancer who is suddenly just some guy because there are no corpses available where the battle kicks off.
I have an enormous soft spot for narratively putting in the legwork to assemble your undead hordes, and when I’m the GM, I’m always keen to set up good moments for the necromancer to build an army, but it’s so easy for that to set up a situation where a player doesn’t get to actually use their features. Making them temporary summons from nowhere in particular is the easiest fix.
I had a similar experience in my 5e game, no real combat but basically the intrigued that drove the game got tenfold more complex and was revealed to involve each member of the party in a varying but believable way.
Seperatly, I also played Alice is Missing the month before and it lived up to the hype I wanted, but it’s very up.my street. What I seek in an RPG is being able to move between being immersed enough to feel what my character feels when I want it, but when I don’t, be able to act as my own drama maker for later. AiM absolutely delivered that for me. It also didn’t need magic or tech to deliver any agency which is a big plus to me.
Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.
For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.
I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.
This is Call of Duty 22.
I used to play call of duty way back in the day and fell off around the time Black Ops 2 came out, mostly because I felt like there are too many games and I didn’t need another black ops.
There’s now more Black Ops games than I’ve bought games this year.
This is definitely a selfish opinion but people who block adverts or torrent being a small percentage of users can be a good thing.
If they lose even 5% of their userbase to Firefox over this decision, they’ll find a way to make grand modifications to Google search and YouTube in a manner that stops you blocking ads from alternative browsers, and while I’m happy swapping to an alternative search engine, it’ll definitely becometedious to sidestep Google’s gaze.
But if it’s 0.1% of people who swap due to this, and Google already don’t care about the small percentage they lose to Firefox then I would rather sit under the radar and not be cracked down on.
To be fair, modern AI voices sound pretty real. Making it artificial would have been a tell in it’s own right.
Long before ZA/UM closed, I was certain that we’d never see a new game of that quality again from the same studio.
I’m not confident any of these new teams will pull it off, but I’d rather have four attempts than one.
Also the toxicity that is implied to exist by this post is pretty rare really. Even back when I was using Reddit, toxicity generally sank to the bottom of comment sections, and even more so here. When I got into D&D close to the beginning of 5e, some online voices on YouTube for example carried this toxicity but nowadays, most voices are far newer and friendly.
In general, most people are more interested in what happens at their table instead of all tables, and the rules are just guidelines to aid that.
Microsoft will definitely have the power to bulldoze all other things named copilot, like Facebook did to meta. I’m still not over AI being a lame word now. I miss the time when it felt sci-fi and not like a corporate buzzword.
Which was a crazy lore addition considering hell and Satan are totally real in that world.
Honestly I think their higher upvote / post ratio is a better formula. Most of Lemmy has too little engagement on it’s posts for my tastes.