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Cake day: June 22nd, 2023

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  • In any specific god? no. What I believe is that we don’t know and will never know anything beyond our own existence. We don’t know what we are, in the grand scheme of things (or if there’s a grand scheme at all). We don’t even know if we actually exist.

    I just live my life to the best of my abilities and shrug off all that “beyond my existence” stuff as pointless. If I tried to think about it, I don’t believe I would ever come anywhere close to a real answer anyway.


  • Well there’s a million ways you can interpret that data. Apple usually makes very opinionated stuff (“this is how it works and this is how you’re going to use it”). Autistic folks tend to do have big issues with that sort of stuff, so it’s only natural they’ll gravitate to something else where they can use it whoever they feel is better.

    And women in general have been pushed away from IT for a few decades due to how they’re treated in those groups, so it’s only natural they’ll be underrepresented among Linux users.


  • If you approach it with a standard videogame attitude (get the strongest weapons and most powerful skills, steal everything that is worth good money and so on), then it is a solid game.

    If you approach it as a simulated tabletop rpg game, it is fantastic. You can experiment with all sorts of things. For example: in one fight I was outnumbered and cornered in a small room, with enemies coming from outside. I pulled some furniture in front of the door to block the passage, threw some oil on the ground in the other side and lit it with a torch, then hid my characters behind the walls out of any projectile’s path until I could fully heal them.

    Unlike other games those weren’t things that the devs put there specifically for this fight. There was no button prompt suggesting the furniture could be moved or anything like that. They just put a bunch of stuff in the world that can be interacted with in many ways depending on what sort of skill you have and leave it up to you to find a way to use them, or not. You can still min-max your stats and ignore all that. You won’t even know you’re missing anything.






  • Same. I make good money today and I can pay for the stuff I use, but when I get some nostalgia and feel like playing a game from my childhood like The Little Samson, my only option is to go cry on a corner because the game isn’t available anywhere and is worth 3 thousand dollars minimum - which even if I paid would never go to the folks who made the game anyway.

    When I was a teenager I couldn’t afford anything. I didn’t even had a computer or a video-game of my own, I started working at a Lan house when I was 14 just to be able to afford an occasional snack. I played a bunch of SNES games at that time thanks to emulators - if piracy wasn’t an option I would never have played them and probably wouldn’t have gotten into videogames that much. 6 years later I managed to buy a DS and a couple games. Since then I’ve bought several consoles and a ton of games for each of them. Nintendo made several thousand dollars from me over the years and that would never have happened if I didn’t have access to SNES pirated games 20 years ago.

    I even got to make a game of my own now, which directly benefitted from piracy as well, as I noticed a bunch of people playing pirated versions on YouTube, with comments on those videos mentioning they liked it and bought it. My main concern related to piracy at that time was that those players were not getting bug fixes and new stuff I added to the game.

    In truth, there is no downside to piracy - it’s a net gain for everyone involved as long as the paying customers get to have a better, more comfortable experience with not having to deal with any hassle to consume your content. But if you make it harder for me to consume your content than the high seas does, well that’s on you.











  • Hudell@lemmy.dbzer0.comtoAsklemmy@lemmy.mlDeleted
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    1 year ago

    I once worked as a 3rd party in a large internet news site and got assigned a task to replace their current captcha with a partner’s captcha system. This new system would play an ad and ask the user to type the name of the company in that ad.

    In my first test I already noticed that the company name was available in a public variable on the site and showed that to my manager by opening the dev tools and passing the captcha test with just some commands.

    His response: “no user is gonna go into that much effort just to avoid typing the company name”.