Software Engineer, Linux Enthusiast, OpenRGB Developer, and Gamer

Lemmy.world Profile: https://lemmy.world/u/CalcProgrammer1

  • 12 Posts
  • 577 Comments
Joined 3 years ago
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Cake day: June 9th, 2021

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  • I got a NexiGo portable gaming monitor that I’m pretty happy with. It is a 16 inch 2560x1600 display, 144Hz, and supports FreeSync. I got a bidirectional DisplayPort to USB C cable so that I could use it with my desktop for LAN parties and it’s great. It has a built in flip-out kickstand, a folding magnetic cover, OK built in speakers (good enough to game with anyways), and can be powered via a second USB C port with an A to C cable. On a device that supports USB C video output like a laptop or Steam Deck it can run off a single cable but I mostly wanted it for my desktop.







  • I’ve tried most of the common options (with the notable exception being the vastly overpriced Librem 5). The best option IMO is the OnePlus 6 or 6T (they’re almost identical) running postmarketOS. It is much faster than the PinePhone Pro with way better battery life and has proper modern GPU support (OpenGL up to 4.x, Vulkan). The main thing preventing daily driving the OnePlus 6/6T is that the earpiece audio doesn’t always work for calls and that it won’t wake from sleep when an incoming call comes in. The PinePhones are better to use for voice calling, but slower, lacking many graphics APIs (no Vulkan, limited OpenGL), and have much worse battery life. The camera doesn’t work at all on the OnePlus phones yet, it is starting to work on the PinePhones but the picture quality isn’t all there.

    At the moment I have both a OnePlus 6 and 6T, but I have stock Android on the OnePlus 6 and postmarketOS on the 6T. I use the Android one as my daily driver with my primary number SIM but got a second cheap Mint Mobile SIM for the postmarketOS one for experiments and mobile data. I prefer browsing on the postmarketOS phone, and I use it for VPN, SSH access, file management, and some coding on the go which are things Linux phone excels at over Android. I mostly use the Android phone for calls, texts, camera, maps, email (GMail), Discord, and casual browsing. If they fix the earpiece audio issue I would probably be fine daily driving the









  • The only instance I can see this is if a game requires a new Vulkan extension, which wouldn’t need a new kernel but would need a new Mesa version to provide that extension. For the most part, games use established and standardized APIs (OpenGL, Vulkan, Direct3D) to utilize the GPU and as long as the driver implements the APIs used by the game, the driver doesn’t need to continuously update in order to support game updates. On Linux, the driver doesn’t handle Direct3D anyways and an intermediate layer (DXVK or VKD3D) is used to translate Direct3D API calls into the Vulkan API. Vulkan does support extensions which are added every so often to provide new interfaces and the userspace portion of the driver (which is responsible for compiling/translating Vulkan API calls into raw GPU instructions) needs to be updated to support these, but also sometimes these extensions are optional and games can use less optimized code paths to work around missing extensions.


  • I wish these implementations of secure boot were designed more to protect the SOFTWARE against “theft” than the HARDWARE against “tampering”. Let us wipe the secure boot keys, but in the process erase the firmware (or have the firmware encrypted so that erasing the keys renders it unbootable) and then allow new code to run. Blocking third party firmware on consumer devices is a shit move. It just creates more e-waste when the OEM stops updating it and the community can’t make their own replacement firmware.