The mailbag from Super Play 14 - December 1993 (UK)
Didn’t expect Nadia from The Secret of Blue Water to turn up as artwork on an envelope.
Watched the pilot episode last month and really enjoyed it. Seems really sweet.
This reminds me that I need to check out the rest of the series. 😊
This magazine can be downloaded here:
https://www.outofprintarchive.com/catalogue/superplay.html
#retrogaming
#Nintendo
#SNES
@OutofPrintArchive@mstdn.games I was looking at that image on the right on page 2 and trying to figure out why it seemed so familiar and, ah, it’s Nadia. Neat that someone did that way back in 1993 and sent it in to a magazine. Kudos.
@nazokiyoubinbou@urusai.social
It makes sense since Super Play was really focused on anime at the time as well.
If I’d look it up, I’m pretty sure that they talked about the series in one of the previous issues.
@OutofPrintArchive@mstdn.games I just say that because much of the West didn’t know much about anime back in the early 90s. I would have killed for Nadia to have been on local stations back in the day (even with a bad dub.) I always loved adventure-style anime.
@nazokiyoubinbou@urusai.social
I really wish we would have gotten Super Play back in the day over here.
It would have quickly become my favourite magazine.
At the time I had the French Joypad though, which was fantastic in its own right. Also super focussed on the Japanese market, culture and sport gaming.
Luckily I had the pay tv thingy here for wrestling (WCW) which also did quite a bit of anime, although only films as far as I remember, no tv shows sadly.
@OutofPrintArchive@mstdn.games I would have died to have had magazines like that to read back then. My parents rarely let me get any magazines really.
Though, that said, it was kind of torture seeing all those games I couldn’t actually play and really really wanted to, lol.
@nazokiyoubinbou@urusai.social
Oh for sure!
I certainly would have started importing earlier if I had Super Play. 😅
OSSM and CVG pushed me over that hurdle with making me want to have a Saturn. And to get the most out of that machine, I needed to get Japanese only releases as well.
Thinking about it, I wish I could have gotten one at the Japanese launch instead of waiting till 1997.
It would have been incredible to be there day one;
@OutofPrintArchive@mstdn.games I can hardly even imagine.
The language barrier can be significant for many things though. Especially RPGs which were some of the absolute best from Japan in that timeframe. I’ve done it with a few games like the Pop’n Music games on the PS2 (not released outside of Japan of course.) Luckily the interface was super easy to figure out.
@nazokiyoubinbou@urusai.social
That’s why I taught myself katakana and then hiragana back in the later half of the 90’s, so I could at the very least read the menus for the most part.
That didn’t stop me from importing a lot of RPGs and trying to muddle my way through them, sometimes with a massive printout FAQ next to me. 😅