I got into vertex shading in lieu of doing anything UV-coordinate related.
For reference, that’s what Mario Sunshine used to fake most of the game’s shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn’t too common.
Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)
I also made a shark one time! :)
Don’t. In a production pipeline, that’s someone else’s job ;-)
It’s still good to know how to do.
blahaj
Shork
Don’t you dare @sharkfucker420 His name is Stefan and he is my roommate.
I got into vertex shading in lieu of doing anything UV-coordinate related.
For reference, that’s what Mario Sunshine used to fake most of the game’s shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn’t too common.