I’ve heard a lot of people praising the gryo which makes me think perhaps I’m using it wrong or something. Not sure if I’m supposed to do this but I find myself using both the analogue stick and the gyro at the same time but the gyro will fight with the stick input because of small movements of the deck. Maybe I’m just too used to the analogue stick but when using gyro I find myself having to rotate my torso around after a couple seconds when I want my character to turn in an fps which just makes playing games uncomfortable.
This might sound like a silly question but, is there a method to using it? Like, step by step what are your thumb and hands doing when playing an fps game? Or is there a way to comfortably use both the stick and the gyro for mouse?
I can definitely imagine the gyro being better than the stick because I can feel the difference in how much freedom I have with it, it’s just that if I use it for more than 2 seconds, it just starts to feel a little awkward and uncomfortable.
Yes, I love using the gyro with the pro controller on docked Switch, for Splatoon typically. It’s great to complement the stick with small precise movements. Stick for the big camera movement, gyro for the small aim adjustments.
However I never got used to gyro in handheld mode, whether on Switch or Steam Deck. Having to move the whole device with the screen just doesn’t work for me.
I wouldn’t use joystick + gyro, mixing vector input with absolute input is janky af. Trackpad + gyro? Works brilliantly.
You can make it work but you’ll want to do one of these things:
- learn flickstick, this turns joystick into a direct mapping of joystick angle to character angle. works better than traditional joystick for use with gyro
- activate gyro on a button hold like left trigger (usually aim down sights in FPS). In this approach what you’re essentially doing is either using joystick or gyro depending on whether you’re just moving around or deliberately aiming.
Also if you are going with the general joystick + gyro always on method make sure gyro is setup to deactivate when your thumb is off the joystick. This gives you a way to reset the origin point of the gyro.
If the small movements of the deck are moving around your aim too much unintentionally just lower the sensitivity of gyro, and try out trigger damping, this will semi deactivate the gyro during trigger press, because a trigger press is usually the biggest cause of sudden unintentional gyro movement.
personally I find gyro awkward to use when I’m also holding the screen I’m looking at, had the same problem with the Switch
gyro aim with my Dualsense though, in the right game, is great, was my preferred method of playing Division 2 for a while
If I were to give 1 suggestion, I recommend watching Flickstick Videos as they have great tips on using it. I also recommend playing a game where aiming is done primarily while holding a button to get familiar with it without having it on a majority of the time.
Same. The gyro is awkward and gimmicky in my opinion and I can’t stand using it for anything.
You should only use the stick to bring your view to the target, then let go and use the gyro to fine-tune your aim. It does take some getting used to – I would liken it to learning how to use a mouse and keyboard after growing up using a controller.
I also recommend using ‘gyro to mouse’ set to ‘world space’. That’s felt the most natural to me across a few different games like CS2 and Starfield
Is gyro set to mouse, but the joystick is set as a joystick? Having the 2 different input types active at once can cause problems in some games, basically it flips between gamepad and mouse mode rapidly and doesn’t keep a consistent input between the 2.
As for actual use, I use the joystick for larger movements like turning and the gyro is more supplemental. Like I’ll use the joystick to get an enemy on screen, then rely more on the gyro to accurately aim. Depending on the game, I usually set it so the gyro is enabled with “aim down sights” from pulling the left trigger, that way it isn’t having any effect unless I explicitly want it to.
I hate gyro on EVERYTHING. Just don’t like it, never will.
Nah I just eat some of the meat with a fork and kind of taco it and it’s fine It’s messy sometimes but like I already have a fork
Depends on the game, but use the joystick or trackpad to do you broad brush aiming to get the crosshair kinda near the enemy, then use gyro for the fine tuning.
It does take practice, and it can be good to learn on an easier game with a dedicated aim down the sights button (which can be set to activate gyro too). I found the mouse and keyboard mod for Goldeneye64 was the perfect way to learn. Gyro is activated when you press R for crosshair aim, and the enemy AI has the reaction times of a donkey on ketamine, so you have time to get your aim in while they remember what planet they’re on and how to aim their gun.
After an hour or two I was dashing around speedrunning faculty and headshotting the shit out of guards like an absolute lad.
Gyro’s worth learning, because put simply so many older fps games are just unplayable without it. Joystick aiming sans autoaim just doesn’t cut it for games designed for mouse and keyboard. Gyro legitimately bridges the gap between controller and mouse by like 70-80%.
How are you enabling the gyro? The default seems to be thumb on stick but the first thing I do in an fps is rebind it’s to the “aim” button, usually L2.
I use stick for sweeping big movements and gyro for small adjustments(headshots).
I’m never moving the deck more than 1-3 degrees in any direction to aim.
yes, it’s weird AF and i don’t like it.
You bind it on L2 and set the sensitivity down super low so that you can make fine adjustments when aiming a gun/bow.
The only way gyro is useful to me is for small aiming adjustments.
You have to fine tune it per game. Once it’s where you like it i find it is better than keyboard and mouse.
The preset for Doom 2016 is pretty much perfect. I didn’t understand gyro until this game.