I’m excited for my cursor to not get trapped in a window anymore.
On Wayland at least, u can completely disable pointer constraints. Thus, a game window freezes, it doesn’t lock your cursor in it.
With X11, the only solutions I found were basically recompiling the X11 code. Thus, I deal with one game window making my cursor disappear and frozen inside itself, affecting all other Xwayland windows.
Annoying and ridiculous. Hopefully not long before wine-wayland matures enough to fix this.
I’m looking forward to just all the weird window management stuff being fixed by not having to use X11. For instance, Hunt Showdown currently freezes when you alt tab out of the game and folks have linked that to XWayland kind of but not really minimizing the game in the background.
Only thing I’m waiting for to use wayland natively is disabling the terrible window borders working
I’m excited for my cursor to not get trapped in a window anymore.
On Wayland at least, u can completely disable pointer constraints. Thus, a game window freezes, it doesn’t lock your cursor in it.
With X11, the only solutions I found were basically recompiling the X11 code. Thus, I deal with one game window making my cursor disappear and frozen inside itself, affecting all other Xwayland windows.
Annoying and ridiculous. Hopefully not long before wine-wayland matures enough to fix this.
Changing virtual desktops works for me, no patches needed. I have to use it often because of how many games don’t understand multiple monitors.
I’m looking forward to just all the weird window management stuff being fixed by not having to use X11. For instance, Hunt Showdown currently freezes when you alt tab out of the game and folks have linked that to XWayland kind of but not really minimizing the game in the background.