Also The_Picard_Maneuver@startrek.website

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Cake day: 2023年6月22日

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  • That does seem to be the direction the games have been going, and I think it must be an audience patience thing.

    Demon Souls is a good example of the level being the main challenge, with the boss at the end as more of a bonus (Flamelurker being an exception). Later games, even Elden Ring, are way more boss focused.

    I guess I like both, although now that you mention it, we’ve had a lot of dance move bosses lately, and it would be cool to see a new game go back to the genre’s roots.