Honestly I’m glad they didn’t go through the rtwp route. I have the suspicion that it’s just really hard and not worth it to balance both playstyles, because it’s often both too easy yet tedious to frequently pause every combat but also too mentally taxing to keep track of the 10-50 person fight in realtime including gear switching, buffs, consumables, cooldowns, etc. Just my experience but I’d rather they just stick to one or the other and design around just that.
Gone Home is pretty neat. I usually need secondary gameplay loop to placate my short attention span but this one gripped me through presentation and atmosphere alone.