bigpphaver@lemmy.fmhy.mlM to Moped@lemmy.fmhy.mlEnglish · 1 year agoMy Romet Ogar 202 50lemmy.fmhy.mlimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageMy Romet Ogar 202 50lemmy.fmhy.mlbigpphaver@lemmy.fmhy.mlM to Moped@lemmy.fmhy.mlEnglish · 1 year agomessage-square0fedilink
bigpphaver@lemmy.fmhy.mlM to Moped@lemmy.fmhy.mlEnglish · edit-21 year agoMy old Peugeot Fox 2003lemmy.fmhy.mlimagemessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1imageMy old Peugeot Fox 2003lemmy.fmhy.mlbigpphaver@lemmy.fmhy.mlM to Moped@lemmy.fmhy.mlEnglish · edit-21 year agomessage-square0fedilink
minus-squarebigpphaver@lemmy.fmhy.mltoGaming@beehaw.org•Microsoft says the 2-3 year development cycles of big-budget games are overlinkfedilinkEnglisharrow-up1·1 year agoSometimes I will just go through the Steam Discovery Queue for like half an hour, it does a pretty good job if you properly give steam your opinion on the games. linkfedilink
minus-squarebigpphaver@lemmy.fmhy.mltoGaming@beehaw.org•Microsoft says the 2-3 year development cycles of big-budget games are overlinkfedilinkEnglisharrow-up5·1 year agoEasier level design. I wouldn’t be surprised if 99% of open world games just had their landscape generated and then slightly tweaked afterwards. linkfedilink
minus-squarebigpphaver@lemmy.fmhy.mltoGaming@beehaw.org•Describe a game in 5 words or less, and see if anyone can guess it.linkfedilinkEnglisharrow-up2·1 year agoDaggerfall? linkfedilink
Sometimes I will just go through the Steam Discovery Queue for like half an hour, it does a pretty good job if you properly give steam your opinion on the games.