Just your normal everyday casual software dev. Nothing to see here.

People can share differing opinions without immediately being on the reverse side. Avoid looking at things as black and white. You can like both waffles and pancakes, just like you can hate both waffles and pancakes.

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Cake day: August 15th, 2023

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  • However, Google can still take a service fee on transactions completed with alternative payment methods. For in-app and linked purchases in games, Google can charge a fee of up to 20% for purchases that “impact game outcomes, gameplay progress rate, or player power,” as well as for purchases with “random outcomes” (i.e., loot boxes).

    What the hell even was the point then for Epic fighting this. “Oh yea you can use an alternate store and use an alternate payment system, FYI we are still charging you the google service fee”

    Like sure 20% is less than 30% but like, google isn’t involved the number should be 0%

    Also the fact that google required a time-frame(3 years) on how long it has to be before they are allowed to pay other stores to not put their store on the device… I feel like Epic’s entire fight was just a way to piss money away, only thing it really accomplished was a fake image of software freedom and a control to add even more restrictions in place.






  • Pika@sh.itjust.worksto196@lemmy.worldWar on Christmas rule
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    4 days ago

    the sad thing is, the reason they do this, is people still buy it. There are a bunch of people that rush in as soon as the aisle is out to buy stuff. It makes no sense. WHO PREPARES FOR CHRISTMAS 4 MONTHS EARLY.

    Additionally, my last year working at the store, they missed Halloween completly, because they recieved their halloween stuff late, and by the time it weas recieved they were replacing it out for christmas (which was still two weeks prior to halloween)

    That was fun. Explaining to kids and parents “yea we have no costumes because management decided they wanted to set Christmas instead” was insane.



  • Personally, I don’t think either comparison is valid. These two items are nowhere near comparable to the original comment. With tennis if you don’t move, you can’t play. With the examples I gave above most of the game would remain available to the player, just in a single player or PvE environment. Survival RPG’s can easily be made either SP or PvE only, Dune actually came super close, they just decided to heavily limit the end game PvE compatible areas and locked the passage via a PvP area which is why I decided to just not get it.

    BUT ignoring the false equivalence fallacy, if the player is willing to spend money on the game in the first place, it shouldn’t matter. Even more-so when the game is basically Ark Survival on Scorched Earth with a dune skin on it and a few additional mechanics added on. There was no decent reason that the game could not allow for a PvE only mode or at least the ability to self host your servers. They said they couldn’t do either under the excuse that they wanted the game to be an MMO(which arguably they failed to deliver on as well)

    As for New World? As a person who played it from beta(which I do regret because its not my style game, I just really wanted to like it), New Worlds downfall wasn’t the dev’s trying to cater to everyone, it was the lack of a story/ambition to want to play. It was the same gameplay loop over and over with no drive to want to continue the story. This combined with the failure to have a decent “end game” (story line wise) at launch killed it’s userbase. They promoted a very heavily PvP based cooperative system and then massively fell through on the promises. This combined with the inconsistent servers and the boring game-play elements, made player retention extremely difficult. That’s not appealing to masses, that’s failing to deliver on promises and making a shit game.



  • I’ll never understand why city planners do that. Like, it’s clear you could have definitely had a little bit narrower sidewalk going straight through, but instead they just went around it.

    If it’s worried about spacing, they could just make it on both sides like a smaller path to the left of the pole and then the normal path curving around for like wheelchair access.


  • And that’s completely fine. But by the developers choosing to go that route, they just outcast the people like me that will not buy that type of game.

    Being said though, I find it difficult to understand why a studio would want to go that way. Like, I am the player. If I want to make the game easier on myself, then I should be able to. If I’m willing to spend money on your game, It doesn’t really matter how hard it is.

    I get that if a game has an endgame that is heavily PvP based, that it might affect PvP by allowing a PvE only mode. But, to me, I don’t really care because, regardless of their decision, I wouldn’t be in that PvP area anyway. It’s just one outcome is I spend money on their game, and one outcome is I don’t.

    Many games I can see them going this route on, such as Overwatch 2 or Dota, but survival RPG games, I don’t see the point of having that type of system for, And I definitely think they’re losing money by going that route.







  • Honestly, Ark was so close with that aspect with the Obelisks. It would have been so cool to allow for char based PvP toggle (meaning when the char was made it had a setting if it was PvP or PvE), then allow for the Obelisks to teleport you to the designated PvE vs PvP zone. Have PvE invisible to PvP and if the structure is owned by a player in the other zone, it doesn’t exist. Have a designated spot on the map accessible like the boss arena system that allows PvE and PvP players to mix and mingle/fight if they wanted to.

    This would allow for using the same map for both modes, so lower system resources, it’s just the structures itself only show for players in the same PvP mode. So a base could exist in the same location on both PvP and PvE and the two modes would be non the wiser.