Infrapink
Hi, I’m Infrapink! I used to be @infrapink, but that instance is down. I’m also @infrapink and @infrapink
- 57 Posts
- 370 Comments
Infrapink@thebrainbin.orgto
Showerthoughts@lemmy.world•The world is powered by stationary paddle boats.
5·3 days agoI think hydroelectric turbines?
Infrapink@thebrainbin.orgto
Gaming@beehaw.org•Has there ever been a game whose name was intentionally suffixed with "2" despite no original game? lol
12·3 days agoAtari released Sprint 2 in arcades in 1976. It was followed by Sprint 4 and Sprint 8 in 1977, and then Sprint One in 1978.
In this case, the numbers refer to the number of concurrent players, not the order of release.
Infrapink@thebrainbin.orgto
Gonewild@fedinsfw.app•Just wanna share my petite Asian body 😘 [OC][F]
2·4 days agoThank you!
No. No they are not.
Unless you’re driving competitively on a dedicated track, you aren’t centred in a car, which is disorienting.
Also, large areas of your field of view are blocked by metal sheets in a car. Combine that with the aforementioned disorientation and it’s an awkward, confusing design that you just have to struggle with until you get used to it.
Then there’s the gears. In a bike, you just need to flick a switch to change gear. In a car, you have to do a whole dance with two pedals and a lever. And also the clutch sometime is a brake but not quite? The clutch does a whole lot of random things which make sense to engineers but nobody will ever explain them to a learner driver.
Driving a car is fucking hard. There’s a reason you need to pass a test before they’ll even let you practice.
Infrapink@thebrainbin.orgto
science@lemmy.world•Scientists built a solar reactor that eats plastic bottles and burps out clean hydrogen . . .at scale.
10·8 days agoAccording to the original paper, the C goes into “value-added organics such as formate, acetate, glycolate and glycolaldehyde dimer.”
So specifically not carbon dioxide, which is the problem gas.
They’re OK but I’d rather peg.
Infrapink@thebrainbin.orgto
Fediverse@lemmy.world•Is there a federated fandom wiki alternative?
7·9 days agoSome franchises have significant fandom overlap and crossover, so somebody might want to use their Marvel wiki account to also do some work on the DC wiki.
It would also make it easier to cross-link incidental mentions. For example, quite a few actors appeared on both Star Trek and Stargate. If the Stargate wiki can write “John DeLancey also played [[Q]]@startrek.wiki”, it makes for a less seamful reading experience.
Nice. They taste like orange carrots, but with a peppery kick.
I already did. The place I buy vegetables had purple carrots for a while, which cost more than orange carrots. I still bought them.
Infrapink@thebrainbin.orgtoData is Beautiful@lemmy.world•Number of hours you need to work to buy GTA VI around the world
3·11 days agoI posted this over at the thread on !gaming@beehaw.org, and I figure it’s worth reposting here.
Initial thought: My country is looking pretty good, quite a bit better than the Brits!
But then @plyth@feddit.org pointed out that the numbers of Russia and Türkiye are drastically different between the Euope and Asia maps, so I decided to do a bit of digging.
The Europe map just says they used “a mathematical formula that determines the working time”, but the other maps indicate they used the median income rather than minimum wage, so let’s go with that.
According to the Central Statistics Office, median weekly income in the first three months of 2026 AD was €1074.61, which works out to €26.87 an hour assuming a person gets paid for 40 hours each week. €26.87/hr × 2.19hr/GTA6 = €58.83/GTA6). Which, uh, considering GTA6 is going to cost €79.99, either these people aren’t using the median. Someone earning the actual median wage would need to work just shy of three hours to afford 1 GTA6, and that’s not taking taxes into account.
All right, let’s check the UK. According to the House of Commons Library, the median weekly income is £767, which for a 40-hour week works out to £19.18 (that’s €22.38, which is a fair bit lower than the Irish median. I wonder if Brexit has something to do with this). If the map is using median income and ignoring taxes, it means that GTA6 will cost £95.68 in the UK, which it fucking won’t (because it’s €111.62). The BBC reports that it will cost £70, which is about normal; the UK price is normally computed by taking the cost in yankeebucks, applying an exchange rate of 0.9 English lira per yankeebuck, rounding it to the nearest £10, and subtracting 1p. At the actual price, the map indicates that the median income in the UK is £14.03 an hour, which is just £1.32 above the minimum wage for people over 20.
(Some of the above figures have a discrepancy of 1% of the unit of currency due to rounding).
So yeah, I have no idea where these people are getting their numbers from or what maths they’re doing.
Infrapink@thebrainbin.orgto
Gaming@beehaw.org•Number of hours you need to work to buy GTA VI around the world
13·11 days agoInitial thought: My country is looking pretty good, quite a bit better than the Brits!
But then @plyth@feddit.org pointed out that the numbers of Russia and Türkiye are drastically different between the Euope and Asia maps, so I decided to do a bit of digging.
The Europe map just says they used “a mathematical formula that determines the working time”, but the other maps indicate they used the median income rather than minimum wage, so let’s go with that.
According to the Central Statistics Office, median weekly income in the first three months of 2026 AD was €1074.61, which works out to €26.87 an hour assuming a person gets paid for 40 hours each week. €26.87/hr × 2.19hr/GTA6 = €58.83/GTA6). Which, uh, considering GTA6 is going to cost €79.99, either these people aren’t using the median. Someone earning the actual median wage would need to work just shy of three hours to afford 1 GTA6, and that’s not taking taxes into account.
All right, let’s check the UK. According to the House of Commons Library, the median weekly income is £767, which for a 40-hour week works out to £19.18 (that’s €22.38, which is a fair bit lower than the Irish median. I wonder if Brexit has something to do with this). If the map is using median income and ignoring taxes, it means that GTA6 will cost £95.68 in the UK, which it fucking won’t (because it’s €111.62). The BBC reports that it will cost £70, which is about normal; the UK price is normally computed by taking the cost in yankeebucks, applying an exchange rate of 0.9 English lira per yankeebuck, rounding it to the nearest £10, and subtracting 1p. At the actual price, the map indicates that the median income in the UK is £14.03 an hour, which is just £1.32 above the minimum wage for people over 20.
(Some of the above figures have a discrepancy of 1% of the unit of currency due to rounding).
So yeah, I have no idea where these people are getting their numbers from or what maths they’re doing.
Infrapink@thebrainbin.orgto
Gaming@beehaw.org•Number of hours you need to work to buy GTA VI around the world
1·11 days agoIt’s going to be €80.
Infrapink@thebrainbin.orgto
Fuck AI@lemmy.world•why waste time say lot word, when few word do trick?
1·11 days agoThose two things not mutually exclusive. Kevin can be smart caveman.
Infrapink@thebrainbin.orgto
Games@lemmy.world•Physical disc production ending in January 2028 for new games releasing on PlayStation consoles
21·13 days agoyet all of the comments below their post prefer physical
Comment sections are not a representative sample. These are people who actively follow Sony news and care enough about physical media to leave angry comments.
I prefer physical media myself because I’m a middle-aged fogey, but if you want to see how PlayStation players as a whole are buying games, you have to look at Sony’s financials. Since Sony are a publicly traded company, those are publicly available
The relevant data is on page 12 of this supplemental document
In FY 2025, Sony made G¥121,159 on physical game sales and G¥949,799 on digital game sales. Those numbers exclude DLC, which is listed separately (and combined with lootboxes). In short, Sony make 7.8 times as much on sales of digital games (excluding DLC and microtransactions!) as they do on physical games. To put it another way, physical game sales make up just 11% of Sony’s revenue from game sales (again, excluding DLC and microtransactions). And that figure has been trending downward ever since the PS3.
The obvious caveat here is that lots of indie games never get physical releases, which skews the ratio toward digital. That’s true, but the same page of the document shows that of games that get physical releases, 76% of sales are still digital.
The fact of the matter is we’re a dying breed. Most people today either prefer the convenience of digital games or are just indifferent. Comment sections may say one thing, but actual data shows a massive trend toward digital games.
Infrapink@thebrainbin.orgto
Gaming@beehaw.org•Physical disc production ending in January 2028 for new games releasing on PlayStation consoles
3·13 days agoI’m mostly just surprised that Microsoft didn’t do it before Sony.
Infrapink@thebrainbin.orgto
Nintendo@lemmy.world•Star Fox tops the UK charts, with far better week 1 sales than Star Fox Zero and Star Fox 64 3D
4·14 days agoNo, Lylat Wars is the N64 game. StarFox is the remake.
Infrapink@thebrainbin.orgto
No Stupid Questions@lemmy.world•Are Lemmy and Mbin the same instance?
3·14 days agoMu.
Lemmy and mbin are different software. You are on lemmy.ca, which is a Lemmy instance. There are other websites that run Lemmy, notably lemmy.world, beehaw.org, and sopuli.xyz. They are different, independent websites, but they all run Lemmy, and thus are all Lemmy instances.
All these sites communicate with each other because Lemmy is based on ActivityPub, a protocol for letting social media accounts on different websites talk to each other. (A common analogy is that email lets people on different websites communicate because it’s all based on SMTP).
My account is on thebrainbin.org, a website that runs mbin. mbin is less popular than Lemmy, but there are still a few other websites that run it, including kbin.earth and fedia.io. Each of these sites is an mbin instance, and because mbin, like Lemmy, is built on ActivityPub, all those websites are able to talk to each other.
Now you might be thinking that, because Lemmy and mbin are both built on AcitivityPub, then logically accounts on Lemmy instances should be able to interact with accounts on mbin instances and vice versa. And if you think that, you are correct. The reason you see posts from Lemmy when using an mbin account and vice versa is that the various instances all use AcitivityPub to talk to each other, even though they’re on different websites.
But it doesn’t stop there! Mastodon is also built on ActivityPub, but aims to be like the website formerly known as Twitter, whereas Lemmy and mbin both try to be similar to Reddit. But because it’s all ActivityPub, accounts on Mastodon instances and interact with accounts on Lemmy and mbin instances and vice versa.
The same applies to other ActivityPub software, such as Sharkey (imitates Tumblr), Akkoma (also Tumblr), PeerTube (YouTube), and WriteFreely (blog).

















Back in the 1970s, ActiVision sued Atari for the right to be a publisher but not a platform. The idea of being a publisher but not a platform was a new idea at the time.
But most gaming companies aren’t, and have never been, platforms. The exceptions are Atari, Mattel, Commodore, Nintendo, Sega, SNK, Hudson Soft, Sony, Microsoft, Steam, and CD Projekt.