40K Mechanicus inspired/Transhuman tundra base with a Valkyrie shaped assault troop carrier gravship. Third run. My favourite so far. Mostly just QoL mods with Layers: Capes and Armor for that 40K look. Rough RP rules were no xenogenes, full bionic replacement.
I love the long-ass pool of blood dragging from the middle right all the way up to the kill box. Tells a story.
I got a question about the killbox: What the dog doing? Does the dog being up there affect enemy pathing AI in some way?
From a game meta p.o.v. the dog (or any animal or even a depowered turret) behind a door causes collision which means the enemies line up single file and wait patiently to enter the serpentine tunnel instead of bunching up. This video from AdamVsEverything explains it: https://www.youtube.com/watch?v=eTJf0-pusxQ
I like using a guard dog in a kennel as it doesn’t break my role-play immersion like an unpowered turret would, and lines up with the pre-gunpowder forts I saw in West and South Asia that would have a guard dog kennel at the entrance.
That dog is making sure nobody leaves the killbox


