There’s also a clean pathfinding mod
Founder of RWP Gallery
There’s also a clean pathfinding mod
Yep. Didn’t realize until I’d already posted on r/rwp so can’t edit it anymore
I like to play this every now and then, just to see how it performs. Since 1.5 raids can emerge from the water, which is a weak spot in this colony. My new no water raids mod has knocked that on the head. Oh yeah it’s explode on death facepalm
Life is tough on the Rigm
Gotta say this place looks like a dumpster fire, a bit like my colonies. Just a bit though, mine are far worse. But that’s what RimWorld gallery is all about, no matter what state it’s in, all colonies are welcome
I wonder, if you use pillars instead of walls to support your roof, will the tanks be able to drive across them?
Fyi: feel free to repost colonies from the subreddit here, it is allowed
I’m not sure what this link is supposed to do but it links back to this post Update: I fixed it for you in your post
When I started playing my village maps I would play on (community) builder, but the raids would get pretty big because of colonist wealth. I’d just draft all colonists,form a blob and march straight into the raid. Hence my gigantic hospitals.
Wall Vitals Monitor
WeaponStats
What’s Missing?
What’s That Mod
Windows
World Map Beautification Project
Zoological Orbital Traders
Removable Mt. Rock Roof Patch
[KV] Configurable Maps (Continued)
[KV] More Trait Slots [1.4]
Vanilla Traits Expanded
Vanilla Weapons Expanded - Heavy Weapons
Rimefeller
Dub’s Rimatomics
Glass+Lights
RuntimeGC [1.4] reuploaded
[GMT] TicksPerSecond 1.5
Dub’s Performance Analyzer
RocketMan - Performance Mod
Androids for RW 1.5
GlitterNet
CyberNet
Cut Everything in Zone
Progress Renderer
Trait Rarity Colors
Un-Limited
Wall Light
Holograms and Projectors
Turrets Hate Prisoners
Better Message Placement (Continued)
High Tech Laboratory Facilities (Continued)
Incident Tweaker
Infinite Reinforce
Just Put It Over There
Keep Bed Ownership
RimFridge Updated
LVM’s Deep Storage
Mad Skills
Map Designer
Map Reroll (1.4/1.5)
Mechanoid Drops Full Reversion
Mechanoid Power (Continued)
MendAndRecycle
More Planning [1.5]
Nackblad Inc. Rimhair
No Job Authors
Performance Optimizer
Pick Up and Haul
Prepare Landing
Remove Tutorial Button
Rimsential - Spaceports
RT Fuse
Seamless Embrasures
SF Grim Reality
Signs and Comments
Simple Utilities: Ceiling
Simply More Bridges (Continued)
Smart Speed
Smarter Construction
Smarter Destruction and Mining
Snap Out!
SRTS Expanded
Stonecutting Extended
Stop, Drop, and Roll! [BAL]
Tabletop Decorations
TD Enhancement Pack
Toxic Resistant Power Armor
Trade Ships No Matter What
Trade UI Revised
Trading Options
Tilled Soil
Cyber’s Miniaturization
Ugh You Got Me
XML Extensions
Vee face for Facial Animation
Modlist (I’m playing on version 1.4 with Royalty and Ideology only). I think most of these are used in this play but can’t guarantee that they all are.
Vanilla Expanded Framework
Alpha Animals
Dub’s Bad Hygiene
HugsLib
Hospitality
Vanilla Furniture Expanded
Vanilla Furniture Expanded - Security, Architect, Art, Farming, Medical Module, Props and Decor, Spacer Module, Memes and Structures
[FSF] Growable Grass
Uncompromising Fires
[LTS]Systems
[WD] Expanded Floors
Vanilla Expanded - Ideology and Royalty Patches
[LTS] Furnishing
[SYR] Processor Framework
[NL] Facial Animation - WIP
[NL] Facial Animation - Experimentals
Vanilla Fishing Expanded
Various Space Ship Chunk (Continued)
Alpha Memes
Amnabi’s Flags (Continued)
Apparello 2
Auto-Cut Blight
Beautiful Outdoors
BetterVents
Blueprints
Bridgello
Bulk Components
Caravan Mood Buff
Character Editor
Common Sense
Designator Shapes
Door Mat
Doors Expanded
[JGH] Doors Expanded retexture
Dub’s Paint Shop
Dub’s Skylights
EdB Prepare Carefully
Epitaph
Erin’s Decorations
Fences and Floors (Continued)
Fish Traps
Fishing Boats (Continued)
Flags and Banners (Continued)
Cash Register
Gastronomy
GloomyFurniture
Lore provided by OP
My headcanon is that this far in the future, mankind has spread to the stars to such an extent that many/most of us have lost knowledge of where Earth is/was. After a certain point in history, the optimism fades, people start getting nostalgic for their roots, and there’s a sudden resurgence of interest in recovering what was lost. The Harkema Salvage Combine was founded with that mission, recovering and reassembling what’s been lost, specifically with a focus on lost ancient technology, but their mission has drifted somewhat to include all lost wisdom and knowledge and lore generally. This world, Aphros, was among the first colonized by the out-pouring wave of human settlers, and the crew that founded Aphros Station is hopeful they’ll be able to find hints as to Earth’s whereabouts among the layers of ancient technology found here. Each of the original crew were misfits of various sorts. Ethan Noir, the leader, comes from an untrustworthy and greedy itinerant merchant class, and left because he grew fed up with their treacherous ways. Octavian, his second-in-command, was a member of a deeply insular spacefaring society consciously modeled on pagan Rome, with pagan Roman gods, dress, and Latin; this society is so insular that until Octavian left and joined up with the Combine, the Combine had forgotten the meaning of its own motto (“Ignem Portamus” - “we carry the flame”), of which Octavian had to remind them. Anne, the tech chief, was a member of a nomadic glitterworld-style fleet of ships that experienced massive civilizational collapse when she was 14, plunging them into Balkan war-style conditions practically overnight. She escaped and joined up with the Combine solely because they were the first ones to wander past her hellship when she figured out a means of escaping. Bitter and untrusting and hard as hell, her time with the boys (good and honorable men both) eventually softened her up. Others joined later, after the Station was founded, but the three share fond memories of living in a tiny square hut erected over a steam geyser while they tunneled out a base into the side of the mountain.
All this I mean to write as a book some day. The ultimate artifact they find is a digital recording of Morten Lauridsen’s “O Magnum Mysterium”, which they hear, listen to, and are moved by, even though none of them understand what it means (not even Octavian, and it’s written in his own language). When they are able to date it to just a few centuries before the start of the Stellar Diaspora, they realize they must be close to Earth, and set off full of hope, eager to find out the meaning of this “Great Mystery” of which the choir was singing.
This is a very nice colony, but sadly the render is of too low quality for RimWorldPorn. 5.5MB just doesn’t cut it, especially on such a busy map. We have asked OP to upload a better quality version of it. It will be removed eventually
@DahGangalang@infosec.pub
@Inzoi-Gameplay@rimworld.gallery @CompostMaterial@lemmy.world @shadowedcross@sh.itjust.works
Thanks for reporting, I’ll remove it soon
How much do the beggars ask for?
Afaik there is no such mechanic in the game. Likely you just had bad luck