

The crucial distinction is that they replaced the engine while preserving the game’s managed-code interfaces and serialization format
Founder of RWP Gallery


The crucial distinction is that they replaced the engine while preserving the game’s managed-code interfaces and serialization format
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This is for people who live having colonies with 100s of colonists.
Sparta 1100
Village Vibe adds an autonomous Village population to the player’s RimWorld maps. New Citz arrive through population events, become part of the local village population and develop lives of their own alongside the player’s colony.
• Citz are independent villagers and cannot be drafted, zoned or directly commanded • They socialise with colonists, form opinions, relationships and romances • They may aid injured colonists by fetching medicine, tending wounds, feeding them or keeping them company • They respond to fires, danger and other emergencies on the map • Nearby Citz can witness how villagers are treated • Harmful actions affect wider Village reputation and may trigger collective hostility • Relationships, reputation and hostility persist over time • Citz form couples, have children and take part in childcare • They pursue their own work, leisure, social and family priorities • Annual celebrations and other incidents create further interaction between villagers and colonists • Population size and arrival frequency can be configured or adjusted for performance
Village Vibe creates a living neighbouring population on the same map: socially connected, reactive and capable of cooperation or retaliation, but never under direct player control.


Ah. I don’t think there is one, sadly


What is yikes about it?


In the savegame you can find quest status
Nice, thanks for posting! Could you add some more info to the title please? Thank you
You might want to stockpile some more stone blocks. Also could you give us some more details like amount of colonists, wealth etc.?


The entire growth vats system
Now I understand what you’re saying
The Rimworld community is and always has been one of the most welcoming, civil, collaborative, and supportive in general and specifically nonjudgmental about play-styles
That’s one of the reasons why I still love this game. The general consensus is that Rimworld is made to be played whatever way you like. The fact that is has a scenario editor and doesn’t use achievements confirms this
I don’t think it’s accurate to map patterns from other gaming communities onto RimWorld. The comparison doesn’t fit well
even though people do get bullied as soon as a mod is “unbalanced”
How do you mean bullied?
People who want games to be hardcore just gave a fetish for suffering or something.
If that’s their way of having fun… Why not


Thanks for posting! Could you add some more info to the title? The about of colonists, colony age, difficulty etc.
Thats fine! Could you link it on /r/RimWorldPorn as well?
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Your colonists seem to enjoy beheading raiders, do they all carry axes?
For colonies like these I recommend the 2nd gen hydroponics mods