• Ashen44@lemmy.ca
    link
    fedilink
    arrow-up
    15
    ·
    11 days ago

    As a diehard(man) Death Stranding fan, I gotta say the boss fights were easily the worst part of the game. I always turn the difficulty up to maximum when I’m doing a new playthrough because the game just feels more impactful and fun when there’s an actual sense of danger, but it goes straight down to easy mode whenever a boss comes out cause I am not dealing with that lol

    While I’ll definitely be doing the bossfights the first time around in DS2 this feature will probably save my future playthroughs. It’s just always nice to see more options for letting players engage with the game in the ways they want to.

    • prole@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      3
      ·
      10 days ago

      I’ve been literally at the end of the game (right before the end segment, which is very long from what I understand) for like 2 years.

      I really enjoyed the game, but wasn’t a huge fan of the times where they took you out of the main gameplay loop for some story shit that, let’s be honest, is barely coherent. Which is why I haven’t started the final segment.

      I’ll have to do it before the sequel comes out I guess… How long should I expect that final segment to be? Movie-length?

      • Ashen44@lemmy.ca
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 days ago

        Definitely set some time aside to do the final segment. I’m not sure exactly where you are before the end segment, but assuming you’re right before edge knot city you’ve probably got about 4-5 hours left for the main story, if you take your time with it. There’s probably like an hour or two of cutscenes there though and you can absolutely rush the gameplay sections so if you really don’t care about the story you can probably shave that down to under 2 hours. It’s still a commitment though that’s for sure.

        • Zoot@reddthat.com
          link
          fedilink
          arrow-up
          1
          ·
          edit-2
          10 days ago
          "At the end i believe? Spoilers ahead"

          Where would I be when you lose the baby? The game just always freaked me out and knowing I’m going to face some kind of boss and not have any help from it made me put down the game many years ago and I’ve never been able to get back into it

          • Ashen44@lemmy.ca
            link
            fedilink
            English
            arrow-up
            2
            ·
            10 days ago
            If you mean chapter 14, post Edge Knot City

            When you’re taking Lou to the incinerator

            You’re right at the end, there’s no more bosses. It’s just a bit of hiking and then a bunch of cutscenes. Then you’re in the epilogue and time rewinds so you can keep playing. Might be a bit of a weird place to start playing again though, as you just boot up the game after so many years just to watch a cutscene or two and then credits roll lol.

            If you mean chapter 6, before reaching Edge Knot City

            When Deadman takes the baby to recalibrate it

            As you can probably guess by the chapter numbers, you are nowhere near the end of the game, sorry. There IS a bossfight, but you only have to do the first section alone, then you reunite and do the actual main fight together.

      • saigot@lemmy.ca
        link
        fedilink
        arrow-up
        1
        ·
        9 days ago

        Yeah I hated all the time warp boss fights especially. I gave up on the game on the last trip back to the beginning area. I LOVED the side quests and general gameplay loop but whenever the main quest came up I was bored out of my mind. I think I would have enjoyed the game more if it was just a sandbox.

    • ka1ikasan@lemmy.zip
      link
      fedilink
      arrow-up
      2
      ·
      10 days ago

      Didn’t play the first one yet, but your insight is very interesting. Honestly, I cannot understand why any game wouldn’t offer the “storytelling” mode. It’s a solo game, just let people play how they want to. It’s like selling a toy car and saying “You can only drive it on a carpet with four wheels touching the ground at any time”. Nope, my (hypothetical) toy cars will be goddamn submarines if I want them to.

      • Ashen44@lemmy.ca
        link
        fedilink
        arrow-up
        3
        ·
        edit-2
        10 days ago

        I 100% agree. Games are about what’s fun, and that differs for everybody. Difficulty selection exists for a reason. My mom LOVES the playstation first party games (god of war, horizon, etc) but she always plays them on story mode. It’s not because she can’t handle any higher difficulties (she’s been gaming since before I was born), she simply doesn’t care about the challenge and just wants to experience the story.

        Games are for us to enjoy, and short of cheating in a multiplayer game I don’t really think there’s a wrong way to enjoy them. Opening up more avenues for more people to enjoy them is just a net positive in my opinion.

      • prole@lemmy.blahaj.zone
        link
        fedilink
        arrow-up
        3
        ·
        10 days ago

        Death Standing is a single player game, but I’m not sure I would call it a “solo” game.

        I don’t want to spoil it for you, but the “asynchronous multiplayer” stuff, and how the delivery process evolving over time through cooperation with real people you will never see or meet, parallels the story, was my favorite part of the game. And why I will be 100% playing the sequel.

        • ka1ikasan@lemmy.zip
          link
          fedilink
          arrow-up
          3
          ·
          10 days ago

          Oh right! It’s not a spoiler, it was one one the announced features, I just misused solo vs single-player.