Tony Bark@pawb.social to Games@lemmy.worldEnglish · 12 days agoRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up1132arrow-down13
arrow-up1129arrow-down1external-linkRebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'www.pcgamer.comTony Bark@pawb.social to Games@lemmy.worldEnglish · 12 days agomessage-square23fedilink
minus-square5714@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up13arrow-down7·12 days agoOpen Source does it all the time, just with a slower pace.
minus-squareTony Bark@pawb.socialOPlinkfedilinkEnglisharrow-up11·12 days agoExcluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
minus-squarevrighter@discuss.tchncs.delinkfedilinkEnglisharrow-up2arrow-down1·11 days agoopen core isn’t open source, imo.
minus-squareTony Bark@pawb.socialOPlinkfedilinkEnglisharrow-up2·edit-211 days agoThat’s why I put it in quotes.
minus-squaremagic_lobster_party@fedia.iolinkfedilinkarrow-up11·11 days agoHow many open source projects have 2000 concurrent contributors working full time on it?
Open Source does it all the time, just with a slower pace.
Excluding the “Open Core” projects, those people don’t normally have management breathing down their necks.
open core isn’t open source, imo.
That’s why I put it in quotes.
How many open source projects have 2000 concurrent contributors working full time on it?