At a recent talk at Exilecon, one of the creators of Diablo 1 and 2 said that the best thing you can do to get into the game industry is to mod, the first thing they look at is modding experience.
No, that’s why I think Valve is so supportive of the mod scene. Team Fortress and Counter Strike among others started out as mods that the studio hired.
The only mods that Bethesda has ever gone after are those that re-use audio from other games. It’s a licensing thing. They’ve been basically a top 5 company in terms of supporting mods in general. Hate their formula if you like, but they don’t threaten original modders with legal action.
Why do you think Bethesda is so supportive of the mod scene?
It’s a job application.
A few folks who worked on Skyrim worked on Oblivion mods.
Folks who worked on Fallout made Skyrim mods.
Id software (Doom) also hired modders.
Everyone hires modders. Bioware has been hiring them since 2005. Mods are basically a portfolio.
At a recent talk at Exilecon, one of the creators of Diablo 1 and 2 said that the best thing you can do to get into the game industry is to mod, the first thing they look at is modding experience.
Not just a job application, it’s basically also free training and familiarity as well.
Because it creates content for their game without them having to spend money.
Think of more of a platform being sold. I can’t think of any other studio that openly embraces the modding community like Bethesda does.
Not to mention Valve.
No, that’s why I think Valve is so supportive of the mod scene. Team Fortress and Counter Strike among others started out as mods that the studio hired.
Is that why Bethesda goes after modders so much with legal action?
The only mods that Bethesda has ever gone after are those that re-use audio from other games. It’s a licensing thing. They’ve been basically a top 5 company in terms of supporting mods in general. Hate their formula if you like, but they don’t threaten original modders with legal action.