Playing modded Witcher 3 through proton. After dying and loading the last save (and perodically while playing) gpu clocks drop such that the framerate is barely above 60 (and very stuttery). Tried enabling framegen, same thing but it drops to 70 ish. It sometimes goes back to normal if I alt tab out and back, but that gets annoying when playing with a controller (especially if it happens in the middle of combat).

I can see the gpu clock dropping and going back up in system monitor. This doesn’t happen with any other game. Any advice?

  • svc
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 day ago

    I haven’t tried it, but it looks like nvidia-smi can do this. Look for -lgc (–lock-gpu-clocks) and -lmc (–lock-memory-clocks).

  • kusivittula@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 day ago

    nvidia? i have a somewhat similar issue on gta v. first it’s locked up to 60fps and i need to alt tab to another window and back for it to go 120. haven’t found a solution but i always assumed it was nvidia bug

    • Lojcs@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 day ago

      I’d be content if it was locked to 60, but it still drops frames and stutters to 50ies despite gpu having the headroom

    • Lojcs@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 day ago

      Gpu temps are fine, not cpu bottlenecked neither. Tried proton experimental and ge, both have the issue. I don’t think the issue is with proton as there are many people online having the same issue on windows. I was wondering if there’s a tool on linux to pin gpu clocks to the max