Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?

  • emb@lemmy.world
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    19 hours ago

    Yep, that is indeed what I was thinking of (though I don’t have a link handy either).

    Didn’t mean to imply that’s where experience levels were invented. The clarification is appreciated though.

    And even thought I was alluding to that DQ comment, I’m sure it wasn’t the first game to adapt experience levels, and across the board making things easier wasn’t always the impetus.