nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agoAge of Empires III: (2007) - Multiplayer services ending October 30store.steampowered.comexternal-linkmessage-square10fedilinkarrow-up158arrow-down11cross-posted to: games@lemmit.online
arrow-up157arrow-down1external-linkAge of Empires III: (2007) - Multiplayer services ending October 30store.steampowered.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agomessage-square10fedilinkcross-posted to: games@lemmit.online
minus-squareEncrypt-Keeper@lemmy.worldlinkfedilinkEnglisharrow-up17·edit-22 months agoWhich is pretty funny because I distinctly remember AOE 3 being seen as a regression from 2. I do remember liking the home city mechanics. Almost a roguelike in that you could improve your games over time out of band
minus-squaresugar_in_your_tea@sh.itjust.workslinkfedilinkEnglisharrow-up6·2 months agoI honestly prefer AoE 1, though I like both 1 & 2. Everything past 2 feels wrong.
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up3·2 months agoI think the home city shipments, training on blocks of 5, and no resource drop-off were vast improvements.
Which is pretty funny because I distinctly remember AOE 3 being seen as a regression from 2.
I do remember liking the home city mechanics. Almost a roguelike in that you could improve your games over time out of band
I honestly prefer AoE 1, though I like both 1 & 2. Everything past 2 feels wrong.
Metaprogression
I think the home city shipments, training on blocks of 5, and no resource drop-off were vast improvements.