Does it count as a story element if they have two of the main characters send you back and forth on meaningless fetch quests about 42 times to advance between major plot points?
Ngl I actually liked Desmond’s arc better than main protagonist’s stories from og trilogy (or quadrilogy if you count Revelations) (although Ezio was still top bad-ass character). Modern-day stories after that never did it for me past that.
Well… that’s neat I guess. All I want is more story elements so it’s more story than running around huge empty worlds… but k. I guess this works too.
Does it count as a story element if they have two of the main characters send you back and forth on meaningless fetch quests about 42 times to advance between major plot points?
Of course, because for Ubisoft what is a main mission of not a fetch quest?
Ngl I actually liked Desmond’s arc better than main protagonist’s stories from og trilogy (or quadrilogy if you count Revelations) (although Ezio was still top bad-ass character). Modern-day stories after that never did it for me past that.