100% agreed!
Nintendo was also max trolling with that Ganondorf healthbar in TotK, it just kept going and going.
It was an amazing gag, honestly.
I haven’t played TotK yet but I swear there better be a NG+ where the health bar goes off the right and loops back on the left
I do like those, but I prefer the heart container method. The discrete units are more satisfying to me, because I can’t miss that there’s more.
Some games your bar grows so very slowly you can’t even tell and it doesn’t have the same oomph.
DS1 does have hatch marks on the health bar that make it easier to see health increases.
Ngl, I didn’t make it far enough to find that out :)
Souls-like games aren’t really my jam. I have a lot of them (including ds1,2) because I so desperately want to like them… but I don’t, generally :)
Someday I’ll be motivated to work through my frustration. They await me. And it will be GLORIOUS!
(Tho if you list off souls-like games, I’ve probably played several I just don’t identify that way…)
Mh mentioned. I m happy , I love the design of the old school monster hunter HP bar
What’s the game the curly health bar on the bottom right from? I’m getting waves of nostalgia but can’t remember the game.
Kingdom hearts probably
If you do it in a cool way it makes you feel really powerfull. A common thing is to have multiple bars of different colour overlayed. Its really cool in a bossfight to also have multiple hp bars.
I feel like I didn’t git gud if my HP bar is big :(
Expect in games that getting max HP is part of the completionist thing or story based.