- cross-posted to:
- games@lemmit.online
- cross-posted to:
- games@lemmit.online
Easily the best FAQ I’ve ever seen. It takes a lot of courage for a company to be this honest with fans. Just a lot of honest questions that people have ACTUALLY been asking.
Q: Why don’t you just sell things people want?
Q :Does this mean the game will be monetized more moving forward?
Q: Why hasn’t Riot Leadership helped LoR succeed?
Q: Why don’t you just kill LoR?
Really refreshing transparency compared to what we’ve been seeing from Riot.
Oh wow, I guess I always just assumed they had a draft mode. The game’s been on my radar for a while, but that’s a non-starter for me without one.
They did have something similar to a draft mode. It’s been a while since I played but you would build a deck from a series of options, usually 3 cards or 3 synergized subsets of cards, and this would repeat 15(?) times. Then when the deck is built you queue against other constructed decks.
People would just reset a run if their drafted deck didn’t come together.
This always comes up in these card games, what’s so great about draft modes? I don’t play card games myself but I’ve tried getting into them in the past and this is always a point of conversation and I don’t really understand why.
It depends on the implementation, but typically, everyone sits down at the table as equals. No advantages are brought in from collections, unlike constructed formats.
Building a deck is also a separate skill to piloting one. Especially when there is a timer involved, it can be a frantic, fun challenge to draft correctly.
Finally–and perhaps most importantly to me–it takes a long time for draft sets to get “solved” by meta-gaming. There are so many moving parts in new sets that you have to play the game to find out what works. And even if a set does get solved, you’re still having to work with limited options and need a good plan B or plan C.