While extremely linear and fairly short, this Starbreeze Studios-developed FPS was quite a looker back then … and it played well, too. In fact, Syndicate was ahead of its time in terms of gameplay. Being able to “breach” your opponents to cause damage/modify behavior eventually became a staple of modern shooters like Rage 2 and action-RPGs like Cyberpunk 2077. Syndicate’s art style, despite being 11 years old, remains current outside of the excessive bloom. It’s a beautiful, beautiful game.
It shouldn’t be too expensive (or too much trouble) to take the PC version and make sure it runs at 4K/60 on PlayStation 5 and Xbox Series X – including HDR support, of course. As far as I know, EA owns the IP so remastering Syndicate should be a no-brainer. An exciting 7-hours single player campaign with fun gunplay and plenty of eye-candy – what’s not to like?
As good as a 2012 game would look… which is not great by today’s standards.
It would require a lot of work, by multiple teams, which would take years to complete and a lot of money to pay for such a project.
There was no 4k resolution support for games back in 2012. Sure, you can do it now, with some config editing and what-not, but this would just make the image look worse than the original target resolution, due to low-resolution material textures and lower poly-count models.