> It shouldn’t be too expensive (or too much trouble) to take the PC version and make sure it runs at 4K/60 on PlayStation 5 and Xbox Series X – including HDR support
Erm… you’d be surprised.
If you’re looking at actual remaster… that’s not only getting access to original source code, and re-writing it to an engine that’s current and supports HDR/ 4K resolutions, but you’ll need huge art teams to re-do all of the materials and models, then there’s level design to ensure that the levels are recreated in the newer engine to include all the quirks of the previous game, but working in a modern engine. Animations need re-doing to animate with at least 30FPS…
It’s effectively creating a new game from scratch, but having reference source code, models, story and the likes. It would take years.
Unless you mean MGS-style of re-release. Where the resolution is still 360p, with absolutely zero changes to the game to meet modern requirements.
As good as a 2012 game would look… which is not great by today’s standards.
It would require a lot of work, by multiple teams, which would take years to complete and a lot of money to pay for such a project.
There was no 4k resolution support for games back in 2012. Sure, you can do it now, with some config editing and what-not, but this would just make the image look worse than the original target resolution, due to low-resolution material textures and lower poly-count models.