EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square111fedilinkarrow-up1170arrow-down10
arrow-up1170arrow-down1external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agomessage-square111fedilink
minus-squaresarsaparilyptus@beehaw.orglinkfedilinkEnglisharrow-up5·1 year agoWe already have that, it’s called FOSS. Facetiousness aside, I really don’t think there are any commercially released games that fit the bill.
minus-squarerejoyce@infosec.publinkfedilinkEnglisharrow-up7·1 year agoI don’t think the whole “free labour” part of FOSS fits the “fair wage” requirement though :')
minus-squareStorksforlegs@beehaw.orglinkfedilinkEnglisharrow-up3·1 year agoI dont know, a number of Indie studios could probably qualify.
minus-squarebuckykat@lemmy.fmhy.mllinkfedilinkEnglisharrow-up1·1 year agoKSP 1 was, at least at first, and Stardew Valley was made entirely by one guy
We already have that, it’s called FOSS.
Facetiousness aside, I really don’t think there are any commercially released games that fit the bill.
I don’t think the whole “free labour” part of FOSS fits the “fair wage” requirement though :')
I dont know, a number of Indie studios could probably qualify.
KSP 1 was, at least at first, and Stardew Valley was made entirely by one guy