I’m not going to deny that they are good games, they definitely are. However, there are some design choices made with BOTW and TOTK that really make me separate them from the rest of the series.

The item degradation, the voice acting, the open worldness, all these things aren’t what I want from a Zelda, and because of that, I doubt I’ll ever replay those games again. Again, not bad games at all, and if anyone said they were their favorite games, I’d totally understand that.

But does anyone else wish that we would get a more traditional Zelda game again?

  • @GreenCrush@lemmy.worldOP
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    211 months ago

    Haha ok, true. It’s my favorite, guilty bias on my part. I feel like it wasn’t too much of a change from Ocarina though.

    • frozenA
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      211 months ago

      Having a built in time limit precludes it from being a “traditional” Zelda, in my opinion. Not that that’s bad, necessarily, but it’s the only one like that.

      • Swanky Bones
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        211 months ago

        @frozen @GreenCrush but the time limit is only a facade. Being able to freely move back and forth in time kind of negates the time limit, no? You get the ability to do so very early game