

There’s also Star Trek Voyager: Elite Force where they get transported to a ship graveyard.
There’s also Star Trek Voyager: Elite Force where they get transported to a ship graveyard.
Blast off and nuke the site from orbit, it’s the only way to be sure.
Humans are the real space orcs.
When Lwaxana scanned the bar in DS9 s01e17 The Forsaken to figure out who stole her broach, she has to look at each person in the room to read them. Perhaps the range for Betazeds is very high or unlimited, but using it requires them to be aware of the person’s presence, or to specifically focus on them? Or perhaps there’s general vibes, but truly reading someone requires active focus?
That doesn’t work for 40k, to my understanding. It’s a miniatures combat game
I want to see a Trek episode shot like one of those Eddie Murphy films where he plays all the characters, using Jeffrey Combs
That’s kind of important to the story though.
V starts off thinking she’s dying and her mind is changing and she doesn’t know how long she’s got, and by the end she’s learned that everyone is dying and everyone is changing all the time and no one knows how long they’ve got. The only real choice is whether you use the time you’ve got to live, or don’t.
They don’t have what we would recognize as an economy, but they do have resources and are on rare occasions willing to trade them with outsiders. (See: Voyager) I can imagine some particularly risk-inclined ferengi trying to strike a deal. Gives me a “goodlife” from Saberhagen’s Beserkers kind of vibe.
Martok is such an ally icon
Oh god, it’s time for a meme I made 2 years ago
I read once that the earliest edition(s?) didn’t have Rogue as a separate class, that everyone would be searching for traps and such. And when Rogue was added with the explicit ability to detect traps, it caused a crises because suddenly that implied that no one else had that ability.
It’s the cats you gotta worry about.
Main quest? Weird tangent? They’re the same picture!
God you just described my prep in a nutshell. This is how they ended up fighting an orchestra
He even did the full chest bump thing. And then in case there was any doubt, he did the whole gesture again.
Ok. It was just an example of a way you might make an encounter revolve around a spell, not an exhaustively researched adventure module.
There are ways. You could, for example, set up a bbeg where that’s his whole deal. The townsfolk are scared of this guy because he has the supernatural power to just kill you, straight-up. Maybe the questline leading up to their encounter involves the players finding defenses or counters or sabotaging his supply of spell components or whatever, such that, if they DO get power-word-killed, it’s because they had ample opportunities to not, and failed to take them.
Except that’s the point, they will not be having fun. Nor will you, nor will any of the other players. Because that setup is not fun. And presumably you’re hosting a game for your friends with the intention of everyone having fun, so it’s best if you find another tact.
Nope, no, that’s encouraging their behavior. Now your player thinks you’re giving them a quest to earn enough money to play out their brothel scene.
Stick with Star Wars, they have nice, safe-for-work Jizz Music.