Nice!
I’ve been trying to complete a 100% T1 run after reading some comments here. I’ve done two runs, and died on levels 23 and 24. So frustrating…
Nice!
I’ve been trying to complete a 100% T1 run after reading some comments here. I’ve done two runs, and died on levels 23 and 24. So frustrating…
Thanks for the correction – I’ve fixed it.
I’m glad to know that a T1 run is possible with at least Warden and Rogue. I can’t even begin to imagine how you were able to complete those runs! Respect.
It’s also good to hear about other self-imposed challenges people have tried. Going potionless and/or scrolless is something I’ll try for sure in the future!
As @mrsemi said, mind vision (ability and/or potion) plus projecting allows you to kill mobs without them being able to retaliate. My second favorite enchantment is grim, with elastic a third, especially with a ring of arcana. The only thing I don’t like about elastic is that there are some enemies, such as gnoll shamans, that you want to keep in melee range.
To be fair, I think doing a limited tier run is easier than doing six challenges. My top is three challenges.
Do give it a shot; I’d like to know how that goes.
The first challenge is living long enough to become a battlemage: getting past the jail and tengu with only tier-1 items is hard. The second challenge is surviving the inevitable heavy damage in the city; in my experience viscosity and stone are almost useless with a cloth armor. But, by all means try it out! I’d like to know how it goes.
For a battlemage, hitting with a warding staff will heal all wards. That can make a high-level warding staff quite fun to play with, but it does require a bit of strategy and luck.
I think it’s there just to give you one more option. Besides, it looks pretty cool B-)
When playing with a duellist-champion, though, the runic blade has a very attractive ability: it increases the power of its enchantment by a ton. Once I got a projecting runic blade, and I could hit enemies all the way across large rooms. Very entertaining!
Nice! Congratulations.
Yes! That’s what I did. I needed to upgrade the leather armor to survive the jail and the first few levels of caves. Once I got the ring, I used the SoU on the ring and my thrown weapon (to activate the sniper shot). With the shared enchantment talent, the fishing spear became grim as well!
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Nice! It’s a nice change of pace to see runs with lower-tier items. I chose to go with the gladiator since I knew the combos would supplement the low offense, and the extra shielding would do the same for armor. Trying with a freerunner is an intersting idea, though.
Thanks!
Upgrade scrolls: actually I haven’t upgraded my weapon at all (I found the sword +1 somewhere in the jail). I’m hoping to find a +2 or +3 tier-3 weapon. I also have an enchantment stone, waiting for the right weapon. Also, I’ve only spent two SoU on the armor (found at +2, another +2 from the troll).
Interesting idea to use a freerunner. That’s a class that I’ve never tried, though, and it seems difficult to use well (like the duellist monk).
Regarding rings and wands, I don’t put any restrictions on them, since (as you said) they don’t have a tier, so they’re fair game.
Each level in the demon halls (levels 20-24) has one. I always go after them at the start of each level; otherwise you’ll have to deal with lots of demon rippers.
Just keep trying and you’ll get there. It took me many, many games, and I still lose much more than I win with two challenges. Sometimes it feels like a whole different game, once you enable a couple of challenges.
After being able to consistently win without challenges, I activated three and then two challenges, only to consistently lose! I had to take it slow and learn new strategies for each challenge, and then learn to apply them all at once. You also need to be lucky and get the right equipment!
TLDR, take it slow and keep trying to improve your strategy, eventually you’ll get there.
Good point!
Nice! For me, 17 is by far the most I’ve ever finished with.
Thanks for the encouragement!
I’ve done the exact same thing with a blast wave wand on the demon halls. They’re powerful, but a slight miscalculation and down you go.