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Cake day: July 16th, 2023

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  • The steam patch notes are lacking some details from the discord patch notes. check out Enemy Patrol

    : : : Stratagems

    • Machinegun Sentry
    • Increased health to match other Sentries
    • Tesla Tower
    • Increased health by 33%
    • RL-77 Airburst Rocket Launcher
    • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
    • Reduced proximity radius

    Enemies Balancing adjustments have been made to

    • Bile Spewer and Nursing Spewers movespeed slightly reduced
    • Hulks: Force required for them to stagger slightly increased
    • Hulk Scorcher direct flamethrower damage reduced by 20%
    • Devastator fire rate slightly increased (only the standard devastator)
    • Gunships sideways movement slightly increased
    • Scout strider Riders now less vulnerable to explosions
    • Fog Generators health and armor increased
    • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time.

    Enemy Patrols We unintendedly had non-linear scaling of the patrol spawns so they didn’t spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.

    • Balancing adjustment to patrol spawning.
    • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties.

    🎮 Gameplay

    • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
    • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
    • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
    • When readying up, Helldivers now salute to ensure maximum democratic readiness.
    • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
    • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.