I just play Steam Deck and write about gaming + Linux a lot

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Cake day: February 26th, 2025

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  • Here’s the latest in my super long running series of developer interviews, this time with the team behind Cocoon, the Android frontend for retro handheld gaming systems (or phones!)

    I find their team especially interesting because the trio have such distinct roles: development, UI/UX design and sound. I was so fascinated to learn early that they’ve even commissioned musicians and instruments specifically for Cocoon’s menu music. I mean, everything else as well, but that was taking things to the next level for me.

    Anyway, it’s a super long and super detailed interview, so if you’re interested in software development, UI/UX, sound design, dual-screen handhelds, their history and how Cocoon is made, or just getting a behind-the-scenes look at how projects like this are done, there’s a lot to dig into here. Hope some here enjoy it :)









  • This is a small interview (by my usual standards!) with Jiayu, a girl in China who runs MagiGamer, a business she started making custom buttons and controls for various gaming handhelds. Tech, but with a custom twist :)

    She makes buttons for things like the Nintendo Switch, 3DS & DS handhelds, the Steam Deck and her recent favorite: AYN’s Thor (as well as the Odin 3), and more.

    I chatted to her a bit for some quotes to use in my AYN Thor article I shared here yesterday, but this is the full chat, only because I love the work she does and how she gives people an option to truly make a console unique for everyone. I thought it deserved to be shared :)

    There’s plenty of behind the scenes pictures of the effort she goes to, and detailed pictures of the handhelds with her buttons installed. I thought this was a fun little one to share, hopefully you like it too!

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  • I had the luck to stumble across Swiff recently, a project that brings Flash games back to modern Android devices, and its developer NaviVani was kind enough to let me interview her for both this piece and an upcoming article.

    Swiff is a really interesting project for anyone who grew up with Flash games, but also for those who never got to experience that super weird but also super creative era of the internet. In my interview, we talk about NaviVani’s own history with Flash games, the challenges of preserving and running them today, the retro handheld community, her love of the RG Rotate, and where she hopes to take Swiff in the future.

    If you have any fond memories of Flash games, or just want to discover some of what the old web had to offer, I think you’ll enjoy this one :)







  • Here’s my own review of the Rotate, just for some context:

    https://gardinerbryant.com/hands-on-with-the-anbernic-rg-rotate/

    But yes, the RG Rotate is far more powerful. It’ll run your PSX games upscaled. This one has 3GB RAM, which is a far cry from the RGSP’s 1GB, so you’ll have the benefits of:

    • Upscaling the PlayStation (or N64, or DC) games without an issue
    • Having enough overhead to run whatever shaders you like. I only tried a few, because shaders are just not my thing. But they’ll absolutely be happier on the Rotate
    • Enough power in the to run some fun Android games. I know, you’re looking for specifically retro, but it is nice to have options.
    • It is also beautifully unique. I love the rotating screen. I just had another delivered actually. Anbernic sent me the metal one to review back on release, but I just got the plastic version for a follow-up article I’m working on right now! My most recommended apps, programs and some physical accessories.

    If GBA is your dream, you just can’t beat the RGSP. If you want DC/N64/PSX without compromises? Then the Rotate is your answer. I do just love them both though, just for different reasons.