The game often makes nonsensical decisions for the sake of balance. Like the Rune Knight only getting extra damage while in Giant’s might on one attack per turn. Like sir, my hammers are the size of a minivan, why would only one of my attacks with it deal more damage than the tiny version?
The game often makes nonsensical decisions for the sake of balance. Like the Rune Knight only getting extra damage while in Giant’s might on one attack per turn. Like sir, my hammers are the size of a minivan, why would only one of my attacks with it deal more damage than the tiny version?