• 11 Posts
  • 101 Comments
Joined 2 months ago
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Cake day: April 18th, 2025

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  • If I had to guess, I’d assume there was bricks once surrounding the cinderblock nightmare. You wouldn’t want a hollow brick pillar so I could see someone just shoving a cinderblock pieces in the middle as they worked their way up, never really expecting it to be seen on its own.

    That isn’t the right way to make a pillar like this, but I’m sure this was a string of mistakes and at the end it was some poor bricklayer who had to figure it out with what he had on hand.






  • I’d hate to say it, but look at any big publishers quarterly reports. Compare how much base games sell compared to micro transactions.

    ^ EA’s

    They would all like to take the lead and have “the” live service game but unfortunately even their bland attempts still bring in a lot of cash. This is why the push to live service is so aggressive.

    The only thing that’s been slowing the push down is these big live service failures, which is making big publishers a little stingy on what games to push.

    You are correct though, the big franchises have a lot of name recognition and its really hard for a competitor to muscle in on that established space (though they do try). Established IPs is a safe bet that often pays off, despite gamers lamenting it.



  • Yeah PUBG wasn’t the only one on the market, but everything else wasn’t anywhere near the punching weight, as PUBG was breaking steam records.

    There was an indie battle royale that was struggling, a Minecraft BR mod, and I think the one you’re describing though I can’t even remember it’s name. None of then were really competitors for PUBG and more of trying to edge in a little bit of their spotlight.

    Until Fortnite, of course.