

I’ve never had success with randoms because all it takes is one person to really dampen the game, and the odds of that happening are just too high.
Which is a shame because I’ve ran into good players who just can’t find a group to click with.
I’ve never had success with randoms because all it takes is one person to really dampen the game, and the odds of that happening are just too high.
Which is a shame because I’ve ran into good players who just can’t find a group to click with.
Maybe they meant the installable mod manager, Vortex.
The unfortunate truth is there are likely a lot of very talented developers at most big studios who ultimately don’t have a say on what goes into the game.
Many don’t turn around and try making a start-up game though, most just burn out of the industry forever.
Oof, but yeah.
In my mind, having “something” to show is better than nothing, even if that something is mediocre.
I know first hand that JRPGs are a hefty projects to make, but I’m a little surprised they opted for shutting it all down and not going for Early Access to continue funding, especially as the idea seemed popular.
I can only guess that means the game is still in a pretty bad state.
I think you’ve had too many pancakes.
Online PvP has always been toxic, but modern game communities have definitely cultivated a special kind of toxic.
Most people I know meet up for coffee.
I don’t think its uncommon to have a beer at a restaurant or as a drink or dinner. Meeting up at a bar for drinks as a first date feels funky, at least in my region.
If that’s not your jam then probably don’t push into it. A date should be a comfy experience for everyone involved, if possible.
Up until recently ish, for 3D art I would export UV maps, do my editing, then reimport them to view the changes on my model.
I did this up until it got brought up in a meeting, and a senior guy from a publisher basically called me out saying “Why in the world do you still do that? We moved on from that like 15 years ago!”
So I quietly had to reevaluate my process and learn something new.
In my defense I am not an artist, and despise giving Adobe money.
We say to ‘nuke it’.
So it’ll be like oh I got to nuke this pizza for a minute.
If I had to guess, I’d assume there was bricks once surrounding the cinderblock nightmare. You wouldn’t want a hollow brick pillar so I could see someone just shoving a cinderblock pieces in the middle as they worked their way up, never really expecting it to be seen on its own.
That isn’t the right way to make a pillar like this, but I’m sure this was a string of mistakes and at the end it was some poor bricklayer who had to figure it out with what he had on hand.
I have now discovered that one of the users (who posts a lot) was banned instance-wide on Midwest.social, hence the differences.
Not a bug at all, sorry!
… Is this why I couldn’t see your posts? I noticed certain communities were very different when logged in or not on Voyager, I have been reporting it as a bug this entire time.
Some people put a lot of weight into their dreams. Like a chain of thoughts that leads to a deeper realization about something that finally puts it in perspective. This can feel important and it feels like you want to do something with this new perspective.
Some people don’t as they feel dreams are just chaotic nonsense, and trying to read into them is a fruitless endeavor.
I couldn’t remember the name of this one, but looking it up, it actually had really good numbers in the range of 80-150k concurrent players.
So I was wrong, I recalled PUBG being the dominant game at the time with very little of anything else near its numbers.
I’d hate to say it, but look at any big publishers quarterly reports. Compare how much base games sell compared to micro transactions.
^ EA’s
They would all like to take the lead and have “the” live service game but unfortunately even their bland attempts still bring in a lot of cash. This is why the push to live service is so aggressive.
The only thing that’s been slowing the push down is these big live service failures, which is making big publishers a little stingy on what games to push.
You are correct though, the big franchises have a lot of name recognition and its really hard for a competitor to muscle in on that established space (though they do try). Established IPs is a safe bet that often pays off, despite gamers lamenting it.
Balatro has a publisher, Playstack. While they put very little money into traditional advertising, Playstack absolutely had a calculated marketing campaign that nailed success by getting specific streamers on board.
This technically makes it not ‘indie’ as they have a publisher but the indie/AA/AAA labels are kind of ridiculous.
Yeah PUBG wasn’t the only one on the market, but everything else wasn’t anywhere near the punching weight, as PUBG was breaking steam records.
There was an indie battle royale that was struggling, a Minecraft BR mod, and I think the one you’re describing though I can’t even remember it’s name. None of then were really competitors for PUBG and more of trying to edge in a little bit of their spotlight.
Until Fortnite, of course.
Doesn’t this already exist? I could have swore one of the open source Minecraft clones had a battle royale mod.
There are definitely free battle royale games out there though I don’t know of their cosmetic unlocks situation.
The people downvoting this don’t have a big iron on their hip.