This would have been a great opportunity to bring in the much requested gas mortar
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This would have been a great opportunity to bring in the much requested gas mortar
I loved the idea of this extension and used it for a few months, but ended up disabling it because it made YouTube take significantly longer to load a page on my daily laptop, which admittedly is pretty old.
Im pretty sure they confirmed the commando being able to one shot factories as a bug when the commando was released, unfortunately
Gutting fire in the same update as the fire warbond was definitely an interesting choice
One of the best extractions I’ve ever had was a level 9 bug mission where three divers had auto cannons, and two or three had auto cannon sentries, so I grabbed a backpack and acted as the loader for one diver while all five or six cannons blasted away at very close bug breaches, it would have made General Brasch proud
Whooollllleee lot of spartan points for the exchange. The Halloween op doesn’t have anything Halloween themed except for the skull emblem kinda.
I have seen some speculation that the Champions operation might come with some remake of the breakout mode, but I wouldn’t hold my breath.
“343 stopped pushing latest changes to the API a while ago, and things appearing now are usually much closer to release. The falcon is still listed and I believe it’ll release sometime, though yeah, I don’t know about the shotgun. It got removed from the API.”
https://x.com/surasia_/status/1826224133581263293?s=46&t=VGqOdxWDtLsShLYLikeioQ
Not as cool as the Nerf Needler imo
It would be classic Arrowhead if this stratagem that they’ve had ready to release for months now was bugged
I’ll stick to my favorite of each of the original trilogy to keep this post from being a book.
CE: AotCR or Silent Carog, AotCR set the bar for levels which use every part of the Halo sandbox with big vehicle sections and tight corridors and Silent Cartog because I have so fond memories of playing the CE PC demo over and over again.
H2: Delta Halo for the same reasons as AotCR, plus ODSTs!
H3: The Covenant: AA wraith, Hornet Section, scorpion section, TWO Scarabs with so many ways to take them down. Awesome solo or in co-op.
It would be fun if they had a rare chance of appearing at POIs, I think that big objective with the black hole jetpacks was the most time for many players using a jetpack
This is going to be $20 at least
It feels like they’re doing the thing they did with H4 and H5 where they are testing features for the next game, such as late in H4 they had playlists which gave everyone thrusters and late in H5 they had playlists which got rid of a lot of the spartan abilities and just made it clamber and sprint only
Brittleness might be a concern, it will be for a costume piece
Thank you!
Oh also MP and Operator helmets are new as well!
Yep, bottom of the article says it should be improved
The only good thing to come out of the show was that marine that was super combined into mist, it was more lore accurate than the games or other media.
The amount of people that don’t realize samples are shared and that super credits/medals picked up are instantly rewarded to everyone is higher than it should be. I had a guy yelling over voice chat a few weeks back that we had to ignore the side objectives and extract immediately so he could keep the super credits he just picked up
Stratagems:
I’ll probably go back to quasar for bugs when they nerf flamethrowers against chargers, right now it’s just too good to pass up.
I recently switched from rail cannon to POS for both enemy types because the buff was amazing
Shield lets me get in a few extra headshots at devastators before they hurt me
Laser guard dog makes cleaning up the lower tier bugs a non-issue so I can focus on bigger threats, it is annoying to get killed by it or for it to accidentally kill teammates, but I still think it’s worth it
I’m in the same position, used Unity since Unity 3, tried Unreal but felt it took too long to just make a prototype, finally spent a day going through the 2D and then 3D tutorials for Godot, and now I am trying it out for 3D development with GDScript.
The only thing I’ve really missed so far from Unity is a scene view while the game is running, you get the remote inspector, but it is so valuable to be able to have a secondary visual perspective while the game is running. Other than that, I’ve just had minor things with UI, like the 2D/3D/Script options at the top, the script editor should be its own tab and not tied to a scene, it gets really confusing when you’re in a tab named something like “Monster” but you’re editing the “Player” script. It seems somewhat common to use VSCode or other editors instead of the built in one, so I might take a look at that approach.
I’m definitely liking it more than Unreal, it has been a lot easier to just get started and I can’t wait to really get into the weeds with a project.
Edit: Just noticed there’s a button to make the script editor a separate window, then pressing the script button always takes you to that window, that basically solves that issue