Are bandits universally evil? I just murderized and entire encampment of bandits by leading a group of mi-gos towards them first for the softening. And then promptly shot in the back a fleeing bandit. Could I have talked to them? I’ve never interacted with bandits before but are they more like scavengers than evil individuals that will mug/kill other humans?
Could have killed them before they go hostile, i assume it was the game thinking you were killing unprovoked - like attacking before they went hostile as they are “neutral” while mugging you. I would pull out a weapon when they try to mug which tends to get them aggressive if they think they can take you and are brave enough… there is a chance, that they run away but I havent seen that it a while.
The bionic character that I have would probably be sad for about 3 days after dissecting a couple of human bodies, usually 2 is the point when stimulants need to be used to get them out of “DX” state, maybe they get used to it too although every autopsy shows digust for doing it. A lot of the rarer mutagens need human samples and purifier - which is what removes mutagen effects to a human baseline.
For now I will refrain from talking from what I think is in the game without testing :) But just one question, when you’re saying “neutral stance”, do you mean the status next to the “monster” in the V menu? (Hostile/Ignoring/Tracking etc.) Or is it something else?
Yeah, i see it as a state of action. Like when they are running up to you and shopping through your stuff they are not in a hostile state, but if they see you pull out a weapon there should be a message saying something like Npc is hostile and then their map pip in the mini-map will turn red and they refuse to talk to you. Usually then they will start throwing stuff or shooting at you. In the heat of the moment I forgot there is more info with V, I think it should say hostile.
I usually let them take the first shot unless they have me at a disadvantage.
M.O. when I see an Npc: