Capcom president Harushiro Tsujimoto claims that the prices of video games need to increase to meet ballooning development costs.

  • MoogleMaestro@kbin.social
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    1 year ago

    To be fair to Capcom, I think that an ideal world for them would be not having to compete against games whose expectations and ideations are out-of-wack with the price point and requires huge sales numbers to even be profitable.

    For example, SF6 has a full single player mode that exceeds any of the output of previous games. While the quality of this single player mode is sub-par, it’s still very ambitious compared to their old method of releasing fighting games (Arcade mode and Versus mode, with some mini games – that’s all!) and it finds itself having to compete with other 60 dollar titles whose scope is often outlandish while knowing full well that a fighting game can never move FPS game figures, for example.

    The 60 dollar game made a lot more sense in the era of the PS2 where games were often linear experiences, sometimes lightly to heavily cinematic. A game that was made like MGS2 could be sold today for 60 dollars and it would have a very hard time competing against huge blockbusters like Starfield, with some probably scoffing at the idea of paying 60 dollars for that experience. (See Armored Core 6 – a good example of this that actually happened.)