- cross-posted to:
- theandrocollection@lemm.ee
- cross-posted to:
- theandrocollection@lemm.ee
Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.
It’s not just applications. I recently “upgraded” two of my PCs from Windows 8.1 to to Windows 10. Ever since that having the mouse polling rate above like 125Hz and moving the cursor would result in frame drops in games.
This happened across two machines with different hardware, the only common denominator being the switch in Windows version. Tried a bunch of troubleshooting until I ultimately upgraded CPU + RAM due to RAM becoming faulty some time later on one of the machines. That finally resolved the issue.
So yeah, having to upgrade your hardware not because it’s showing its age but rather because the software running on it has become more inefficient is a real problem IMO.
Ah yes the mouse polling thing, the first time in ages I started up minecraft, every time I moved the mouse I dropped from 144fps to 1fps, and I came across the solution and man did it at first feel like bullcrap, but it worked for some reason
Wait, what was the solution? o_O
Please tell me, I’m begging you. I’ve been searching for like half a year without success. One of my PCs is still running “old” hardware (first gen highest tier Ryzen) and so I’m desperate to get this fixed ^^"
I legit had to put down the polling speed, I put it down to 1/10 of what it used to be and behold, no more lagg in specifically Minecraft
Ah yeah. I had to do the same. When you said “solution” I was hoping you meant you found a way to resolve the FPS drops while keeping polling at the original polling rate ^^