Mac@programming.dev to Game Development@programming.dev · edit-21 year agoUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comexternal-linkmessage-square15fedilinkarrow-up137arrow-down12cross-posted to: unity@programming.devgames@lemmy.worldgamedev@lemmy.mlhackernews@lemmy.smeargle.fansgamedev_news@programming.devtechnology@lemmy.worldgames@sh.itjust.worksgaming@beehaw.orghackernews@derp.foo
arrow-up135arrow-down1external-linkUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comMac@programming.dev to Game Development@programming.dev · edit-21 year agomessage-square15fedilinkcross-posted to: unity@programming.devgames@lemmy.worldgamedev@lemmy.mlhackernews@lemmy.smeargle.fansgamedev_news@programming.devtechnology@lemmy.worldgames@sh.itjust.worksgaming@beehaw.orghackernews@derp.foo
minus-squareExtraMedicated@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoI could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.
I could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.