The Zat was extremely inconsistent in the show. Some people would get completely immobilized and knocked out when others would just flinch. Most commonly a single zat to a Jaffa would knock them out but often O’Neill would get up 5 seconds after a zat. It depends on the plot of the episode.
I just overlook it and enjoy the show.
In a game it would be good to make the zat have a fire delay and make a target inequip/drop weapon and freeze. Could even add a fire gap so its hard to use repeatitively.
Don’t forget that shotguns are incredibly more lethal IRL but they nerf them in video games for balance.
Zats could be modified in the game to have a max amount of shots. Furthermore a cool-down could be introduced to prevent being zatted out of existence within milli-seconds: each successive shot needs 5+ seconds to take effect --> zatting multiple times under the cooldown has no additional effect.
There was one being worked on in the late 2000s but the Zat would ruin any semblance of balance.
The Zat was extremely inconsistent in the show. Some people would get completely immobilized and knocked out when others would just flinch. Most commonly a single zat to a Jaffa would knock them out but often O’Neill would get up 5 seconds after a zat. It depends on the plot of the episode.
I just overlook it and enjoy the show.
In a game it would be good to make the zat have a fire delay and make a target inequip/drop weapon and freeze. Could even add a fire gap so its hard to use repeatitively.
Don’t forget that shotguns are incredibly more lethal IRL but they nerf them in video games for balance.
Zats could be modified in the game to have a max amount of shots. Furthermore a cool-down could be introduced to prevent being zatted out of existence within milli-seconds: each successive shot needs 5+ seconds to take effect --> zatting multiple times under the cooldown has no additional effect.