If done right.

  • slazer2au@lemmy.world
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    16 days ago

    There was one being worked on in the late 2000s but the Zat would ruin any semblance of balance.

    • Landless2029@lemmy.world
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      16 days ago

      The Zat was extremely inconsistent in the show. Some people would get completely immobilized and knocked out when others would just flinch. Most commonly a single zat to a Jaffa would knock them out but often O’Neill would get up 5 seconds after a zat. It depends on the plot of the episode.

      I just overlook it and enjoy the show.

      In a game it would be good to make the zat have a fire delay and make a target inequip/drop weapon and freeze. Could even add a fire gap so its hard to use repeatitively.

      Don’t forget that shotguns are incredibly more lethal IRL but they nerf them in video games for balance.

      • atro_city@fedia.ioOP
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        16 days ago

        Zats could be modified in the game to have a max amount of shots. Furthermore a cool-down could be introduced to prevent being zatted out of existence within milli-seconds: each successive shot needs 5+ seconds to take effect --> zatting multiple times under the cooldown has no additional effect.