Dark Souls is just clunky controls + sequence memorization, presented as ‘difficulty’. And yeah, operating the clunk effectively is difficult, but it’s a low hanging and very unsatisfying flavor of difficulty.
I could make Pokemon Yellow difficult by requiring you to operate the controls through a dish sponge, but that wouldn’t make it fun.
Unpopular opinion apparently, but I wholeheartedly agree with you on Dark Souls.
Yeah, I noticed this too. It’s an unpopular opinion to think that dark souls is not hard but just frustratingly clunky in order to make it appear hard.
It’s just not satisfying. Reminds me of certain old games that were made artificially hard by dumb mechanics only to make them last longer.
I’ve played hard games that were satisfying to beat, then I tried several dark souls games (included elden ring and a myriad of soulslikes) and found them obnoxiously clunky and unfun.
Dark Souls is just clunky controls + sequence memorization, presented as ‘difficulty’. And yeah, operating the clunk effectively is difficult, but it’s a low hanging and very unsatisfying flavor of difficulty.
I could make Pokemon Yellow difficult by requiring you to operate the controls through a dish sponge, but that wouldn’t make it fun.
Unpopular opinion apparently, but I wholeheartedly agree with you on Dark Souls.
Yeah, I noticed this too. It’s an unpopular opinion to think that dark souls is not hard but just frustratingly clunky in order to make it appear hard.
It’s just not satisfying. Reminds me of certain old games that were made artificially hard by dumb mechanics only to make them last longer.
I’ve played hard games that were satisfying to beat, then I tried several dark souls games (included elden ring and a myriad of soulslikes) and found them obnoxiously clunky and unfun.
They feel like playing the old Dragon’s Lair arcade game. Duck, swing, move left on cue etc.