What are some things you wanna see in the DLC? A new crest would be great

  • Datz@szmer.info
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    2 days ago

    I only want boss rematches, and we’re probably not getting that until the last one. Besides that, there’s nothing expect “more content”.

  • Auster@thebrainbin.org
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    2 days ago

    I wonder if the thunder god mentioned in Gods & Nightmares will be worked on, or if that one is staying a mystery.

    Also naming scheme from Team Cherry’s major releases can be literal, or not, or both. So I wonder if it’ll be heavy in the history aspect, and/or if it means it’s some decaying place like Hallownest was, just mainly a body of water with driftwoods as the kingdom.

    And depending on when it happens in the chronology, I wonder if we will play as Hornet or as someone else. Though last time Team Cherry announced a DLC, it was converted into a full game, so I expect anything from them. e.e"

    • FooBarrington@lemmy.world
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      2 days ago

      Are you referring to the Gods of Thunder and Rain? I almost hope they won’t be expanded upon. While more stuff on higher beings would be amazing, it seems like the Godseekers homeland is truly dead and gone.

  • philomory@beehaw.org
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    4 days ago

    I’d love to see some more intense platforming; I really loved cogwork core, the path to the surface, etc. Hornet’s mobility is so rad

  • Kacarott@aussie.zone
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    3 days ago

    A new crest would be awesome, but I’d also love some incentives to use a wide variety of crests. Perhaps ways to upgrade existing crests?

  • sorrybookbroke@sh.itjust.works
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    4 days ago

    I hope they pull away a bit from the wish system. No hate for the quest log aspect but god do I hate “kill this many dudes with blue butt plugs to get 50 anal beads oh BTW it’s a 1 in 3 drop” type quests and dispised the entire tracking quest type too. Major drop in my enjoyment especially due to needing to complete them.

    Otherwise I’m hoping to see more from the seemstress clan. They all seem pretty chill

    • Hazzard@lemmy.zip
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      3 days ago

      I’ve heard rumours that may be a leftover from a crafting system they worked on earlier in development. It makes sense to me, at least, that that would be meant to teach you to gather things to craft some upgrades, such as the spine quest for the drifter’s cloak.

      All that to say, agreed, and I don’t assume they’ll be adding more wishes like that, most wishes weren’t lame “collect X of Y” chores, and I highly doubt Team Cherry would believe those to be the best parts of Silksong.

    • Wrufieotnak@feddit.org
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      4 days ago

      Yeah, I like the wish system, but they should have used it more for real quests and not just for killing things. Like helping a certain someone in white ward, that felt like a great quest.

      In the end exploring and killing things are the two things you do in Silk song, but the context is what matters.

  • Godort@lemmy.ca
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    4 days ago

    I think the going theory is that the DLC is going to delve into how lifeblood can corrupt a society, and I really hope that’s true.

    The wormways were spooky come Act 3

    • ssnoer@indie-ver.seM
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      4 days ago

      A horror section or something would be really cool. Just not as icky as Deepnest please…

  • Carnelian@lemmy.world
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    4 days ago

    We won’t, but I hope we get some type of post-credits game state for after the end of act 3

    • ssnoer@indie-ver.seM
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      4 days ago

      Actually, how much of the content do you think will be in act 1/2 vs act 3? I hope that most of the content will already be available in act 2, and change in act 3, like the main story content.

      • Carnelian@lemmy.world
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        4 days ago

        Hopefully, early act one you can head over, just to have the opportunity to use any new items in the base game as well. But knowing TC they’ll make it accessible whenever it’s most appropriate in the story

        Having it change for act 3 would be awesome, but then you’d have to start a new play through to see the original state if you’re already in act 3