A Valve artist has defended AI disclosures on storefronts like Steam, saying they only scare those with “low effort” products.

  • BrikoX@lemmy.zipOP
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    1 day ago

    I look at it the same way I look at game engines. It’s a tool, which if used in the production of the game should be disclosed and let people decide if they want to buy that product or not.

    • thingsiplay@beehaw.org
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      2 days ago

      Yes, we should celebrate transparency. Even if every game includes Ai in development in some shape or form, its good to know what exactly was done. In some cases its even a little less harmless or even acceptable (like generating meaningless terrain) than in other cases.

    • CannonFodder@lemmy.world
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      2 days ago

      Check out demos, read reviews. If it’s good it’s good, if it’s bad it’s bad. What does it matter how it was made?

      • BrikoX@lemmy.zipOP
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        2 days ago

        Which demos? Those are long dead on Steam. Demos are now basically paid early access releases…

        It’s one of the quality indicators. Just like the game engine. E.g. I know Bethesda games will have shit performance and be bug ridden because they use Creation Engine.

        • Godwins_Law@lemmy.ca
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          2 days ago

          Actually I’ve found the opposite, it feels like industry moved away from demos for quite awhile. But steam has been recently showcasing games with demos and encouraging them? (Probably not true of AAA)

          • BrikoX@lemmy.zipOP
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            2 days ago

            I guess the situation is a bit better since their 2024 overhaul, but it’s mostly limited to indie devs not like before demos were used by every single studio and publisher as a marketing tool to allow people actually playtest the game not only to see if the game is interesting but also it’s performance on your machine.

            itch.io still beats Steam into ground in this area.

        • CannonFodder@lemmy.world
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          2 days ago

          Ok. I admit I’m not really into the scene and so I’m talking generically. But I see my daughter watch hours of YouTube of other people playing new games and commenting (rather moronically) on them. Seems like a pretty it should be pretty easy to see if the game is worth your money before you buy.

          • mnemonicmonkeys@sh.itjust.works
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            1 day ago

            Many of those Youtubers get paid to play those games, and the ones catering to younger audiences are particularly bad at providing those disclaimers

          • BrikoX@lemmy.zipOP
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            2 days ago

            And the disclosure wouldn’t change anything for those that do research for their purchaces outside the store page, but it would have an impact on people that don’t.

            • CannonFodder@lemmy.world
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              2 days ago

              But why should it matter at all? They don’t list whether the game was written in c++ or c# because it makes no difference. What matters is the game play. If it’s good, it’s good.

              • BrikoX@lemmy.zipOP
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                2 days ago

                They don’t list whether the game was written in c++ or c# because it makes no difference.

                Sure they do. That’s what game engine disclosure does.

                • CannonFodder@lemmy.world
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                  2 days ago

                  Do they really? And do you care? I mean I understand if they tell you it’s based on Unity or what other framework systems, because that would dictate a certain look and feel area, but the programming language?

                  • BrikoX@lemmy.zipOP
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                    1 day ago

                    Coding language for the game engine is directly related to the game performance. Whether most people know about different engines or care about them is not that relevant as it is being disclosed already. But if nobody has an issue with disclosing that which most people might not care about then it really shouldn’t be an isuse to disclose LLM usage which we know a lot of people care about since it has the same or similar considerations as game engine just for a lot more people.

      • Lucy (PieFed edition) [she/faer]@piefed.blahaj.zone
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        1 day ago

        Because AI-gened voices and graphics are terrible in their own right. They’re super unnatural and casually wander into Uncanny Valley.

        Also I’m not paying for a product that wasn’t human-made. I don’t want to support those who waste their time talking to a chatbot like a moron.

        • CannonFodder@lemmy.world
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          19 hours ago

          They are terrible now, but they will get better and better. The code will be at least AI-assist generated regardless.

          • HarkMahlberg@kbin.earth
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            15 hours ago

            No. AI cannot “get better,” that’s what techbros say so they don’t light a trillion dollars on fire. LLMs cannot avoid hallucinations and even now are being trained on their own excrement, human centipede style. They hope you tell yourself this lie so you don’t notice when they move on to the next hyped up pile of shit.

            • CannonFodder@lemmy.world
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              12 hours ago

              I use ai tools for embedded code generation regularly. They are getting noticeably better by the month. The tools that wrap the ai direct it better and the reasoning systems really work out pretty complicated systems quite well now. One still needs to know how to architect stuff, and be aware to redirect it when it goes off the rails, but there’s absolutely no doubt that it speeds up coding and can do a good job.