Entry 3: Divinity Cirque by @Dedalu
I had fun playing Rimworld medieval colony! One of my exciting playthrough for years playing this game.
Started with three pawns: an exiled noble, a renowned oath-breaker knight (RIP, I got cocky telling her to fight 20 tribals by herself) and her reclusive son. They founded a colony at the cirque of Blacktrunk Range as a safe haven for refugees of Rimworld and a center of trade for civil societies. Base layout made naturally as time went by.
Main mods are Medieval Overhaul, Combat Extended, Vanilla Psycasts Expanded, and RimWar. Memes are collectivist, republic, trader, and party life. Storyteller is Maynard Medieval and lastly, adventure story difficulty (because I would like to try basebuilding this time).
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Getting mad Tenochtitlan vibes
The subject is Medieval
Rules: Use only medieval
-Mods
-Technology, foods, weapons, meds, animals, apparel, etc. etc.Please take a look at the three entries and then upvote the comment on this post, featuring the colony you like most.
Entry 2: Coyote’s rest by @CorianderBubby
I started an adventure story map with 5 tribals, limited the whole map and factions to tribal-only tech, so I could try a ‘medieval’ sort of run even though it’s not - but it’s less-than-industrial at least.
I don’t have any DLCs, and really the only game-changing mod I’m using is Combat Extended.
As you can see, I bumped the difficulty up through the absolute roof just for a bit of fun. Had about 40 tribal raiders show up, one group got tangled with the ancient danger marines and bugs, and the rest are currently destroying my base.
My guys are all 5 of the ones in red (3 currently deceased), I am going to try to escape with the last two and resettle a new tile to extend their story!
I didn’t get enough time to build something awesome before the contest deadline, so I decided to light it on fire, since I’m only a year in. Since fire is cool.
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