Tux@lemmy.world to Memes@lemmy.ml · 1 年前Software: Then vs Nowlemmy.worldimagemessage-square61linkfedilinkarrow-up1273arrow-down172file-textcross-posted to: tech_memes@lemmy.world
arrow-up1201arrow-down1imageSoftware: Then vs Nowlemmy.worldTux@lemmy.world to Memes@lemmy.ml · 1 年前message-square61linkfedilinkfile-textcross-posted to: tech_memes@lemmy.world
minus-squareMoonMelon@lemmy.mllinkfedilinkEnglisharrow-up12·1 年前High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.
High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal’s new “Nanite” tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.