nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up146arrow-down12cross-posted to: pcgaming@lemmy.catechnology@lemmit.online
arrow-up144arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agomessage-square23fedilinkcross-posted to: pcgaming@lemmy.catechnology@lemmit.online
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up5arrow-down1·23 hours agoThat’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.
That’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.