My first ship design!
Self Sufficient, doesn’t require any planet resupply.
- Only 1 smelter, 1 chemical plant, 1 assembler, 1 crusher
- Any item over a predefined limit are thrown overboard
- Prioritize production of Bullets, then Repair Packs, Then Rockets, Then Red Ammo
The Design is kinda boxy, its a first draft POC- shaking out the bugs! There are so many bugs.
- Smelter
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- The tricky bit was ensuring the inserter only grabs iron plates in stacks of five so it doesn’t get stuck. Used a simple logic that iron plates must be > 950, before we try to pick them up and a stack size override of 5
- Crusher
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- Every recipe on a decider with a priority by signal count, a selector grabbing the highest priority, and a latch that holds any selection for 1200 ticks.
- Assembler
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- Same as crusher
- Chemical Plant
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- Same as crusher, PLUS filtered pumps to sort the output of the chemical plant.
- Defense
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- Of course, surrounded bu turrets, and rocket defenses filtering for HUGE targets, and a few tesla towers for flavor.
Thanks! Is it able to stay in orbit above Aquilo once it has enough rockets, or does it need to turn around at some point? Do you have a name picked out for it?
It doesn’t have enough power to make rockets fast enough to stay at Aquilo, solar panels are very limited there; So I set a over-ride to leave Aquilo no matter what once rockets goes below 1000.
I call it the Proof of Concept.
Working on the next version now!