nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 13 days agoArkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfallwww.pcgamer.comexternal-linkmessage-square32fedilinkarrow-up1162arrow-down10cross-posted to: games@lemmit.online
arrow-up1162arrow-down1external-linkArkane's founder left because Bethesda 'did not want to do the kind of games that we wanted to make', and that's how it ended up with Redfallwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 13 days agomessage-square32fedilinkcross-posted to: games@lemmit.online
minus-squareAMillionNames@sh.itjust.workslinkfedilinkEnglisharrow-up1·12 days agoWhy did they go multiplayer instead of story driven singleplayer? It almost kept me from Deathloop, too.
Why did they go multiplayer instead of story driven singleplayer? It almost kept me from Deathloop, too.