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The original was posted on /r/starcraft by /u/metroidcomposite on 2024-10-23 20:34:16+00:00.


Harstem in his video about the balance patch made a point about the design of specifically Brood Lords, Carriers, and Battlecruisers, starting at about 31:10

“They tend to create non-dynamic, stale, bland games where everything revolves around a single fight where most of the time there’s very little micro involved. The times of brood lord infestor were terrible. The times of mass carrier in PvZ that was absolutely terrible. Mass battlecruiser is always awful at lower levels. I’ve watched so many lower level players die to mass battlecruiser and it’s just not fun, I just don’t think it’s fun personally. So I hate these units with a passion.”

And like…yeah, all of this sounds right to me.

But okay, why not make the game design of brood lords better. This patch is literally changing battery overcharge into a totally new spell, it can rework brood lords to be basically a different unit.

Like…part of the problem with brood lords is just clogging up the ground and screwing up the pathfinding of ground units right? Can we make the broodlings walk-through-able by other units? This would enable more micro by ground units against brood lords, and at the same time open up some potential for micro by the zerg player (the zerg could potentially micro the broodlings to walk through the army and dive on key spellcasters in the back).

I also don’t hate the idea of having a mode-switch on brood lords. Like a “siege mode” where they hit hard but move slow so you can’t just kite an army, and a “flight mode” where they have a decent movespeed but either don’t have an attack, or have a bad attack like high templar for QoL purposes. This way they could be repositioned, move dynamically around the map, encourage more army splitting and less deathablling, without worrying about kiting becoming too strong.