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The original was posted on /r/starcraft by /u/zl0bster on 2024-10-23 16:05:05+00:00.


Notes say:

Developer Comment: With no Battery Overcharge, having more Shields is no longer crucial for key Protoss units like Colossus. Instead, having more HP will be helpful against EMP in Protoss versus Terran matchup and will also be more rewarding for Armor upgrade investments

Well… no.

Hull does not regenerate.

If you have 20 hp red health Colossus surviving a battle before patch you could get it (with battery or time) to 170 total HP(49% of new unit hp). Now assume that that 50 change from shields to armor reduces total damage taken by 10 (so it is at 30hp) you can get it to 130 total hp(37% of new unit hp).

This obviously does not need to happen outside of a battle, it is possible for player to pick up red hp Colossus with prism and drop it near battery while defending.

Similarly interactions where vikings get a shot at colossus while both armies are maneuvering but not directly engaging are also more likely to do permanent damage, for example vikings doing 140 dmg would not touch hull and now it will go through all the shields and damage the hull although damage taken is less than 140 because hull has more armor than shields(I have never seen pro game where shields outupgrade armor).

Bonus weird coincidence. 1 emp removes 100 shields, so before T would had to emp twice to remove all shields from Colossus(and second emp would get only half of max dmg). Now it just so turns out that Colossus has shields to exactly match 1 emp.

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