• Pirky@lemmy.world
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    4 days ago

    “Testicle-like nests”
    I was not prepared to read that this morning.

    I remember playing this when it came out. Overall I enjoyed the gameplay and story, but I vaguely remember some choices made by the guys that frustrated me. And the ending made me sad.

    It had one of the best co-op modes that I ever experienced. You could play in groups of 2-8 with a mixture of 3 classes: soldier/heavy, a ranger/scout, and a medic.
    Soldiers had a mini gun that could deploy a shield around him and others could stand behind it for protection. The ranger could throw out ammo for the other players. And the medic could heal people.
    What made the co-op better is the enemies would scale with the number of players and I think even the overall level of the players. So if you had a full group of 8 players, the firefights would be intense.

    I may need to load up my copy on RPCS3 and play through it again. I think it’s been over a decade at this point.

    Another small feature I remember about the game: the main menu would have Nathan Hale staring back at you. And as you progressed through the story, the main menu version of him would physically change to reflect where you were in the story.

      • Out of Print Archive@mstdn.gamesOP
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        4 days ago

        @Pirky@lemmy.world
        I actually never played the multiplayer.
        Looks like I really missed out.
        I don’t think I ever completed any of the games, but the past few months, I’ve been thinking of going back to them.

        They just don’t seem to make them like this anymore which is a real shame.